Search found 11 matches
- Fri Sep 09, 2011 10:19 am
- Forum: Legacy
- Topic: Object Field
- Replies: 1
- Views: 2668
Re: Object Field
Hello Jorge, last week I was using the Object Field in one shot. It seem to me that particles are attracted to areas with higher resolution. More vertecies - more force. But I could be wrong... I was using a object field because my animated geometry (sd export from maya) could not use the sticky att...
- Thu Aug 04, 2011 2:26 pm
- Forum: Legacy
- Topic: bounded gravity won't work with MultiBodies
- Replies: 1
- Views: 4097
bounded gravity won't work with MultiBodies
Hello,
the bounded attribute inside the gravity daemon don't work with MulitBodies. Everything is fine for objects and particles. I can keys the strength value of the gravity node, but it would be nice if the bounded attribute would work properly.
cheers
the bounded attribute inside the gravity daemon don't work with MulitBodies. Everything is fine for objects and particles. I can keys the strength value of the gravity node, but it would be nice if the bounded attribute would work properly.
cheers
- Thu Aug 04, 2011 2:02 pm
- Forum: Legacy
- Topic: get collisions of MultiBodies
- Replies: 1
- Views: 3635
get collisions of MultiBodies
Hello,
is there a way to get some collision data from MultiBodies? I just realized that the scripting options with MultiBodies are very limited. There is no getCollidingObjects(), get CollisionPoints() or even getVertices() to do it by hand.
cheers
is there a way to get some collision data from MultiBodies? I just realized that the scripting options with MultiBodies are very limited. There is no getCollidingObjects(), get CollisionPoints() or even getVertices() to do it by hand.
cheers
- Tue Jan 18, 2011 6:05 pm
- Forum: Legacy
- Topic: activate GUI via Python
- Replies: 3
- Views: 5173
Re: activate GUI via Python
Hello Alex,
nice trick to disable the GUI completely, a bit spooky to get no feedback, but it works.
Thanks for the fast response!
nice trick to disable the GUI completely, a bit spooky to get no feedback, but it works.
Thanks for the fast response!
- Tue Jan 18, 2011 5:42 pm
- Forum: Legacy
- Topic: activate GUI via Python
- Replies: 3
- Views: 5173
activate GUI via Python
Hello, I just tried to use the scene.videoPreview() command as a SimulationPost event script. To speed up the simulation I've disabled the GUI (ALT+d). Is there a way to enable the GUI via python, so that the preview window is usefull? At the moment I use two different video creation setups. Both ar...
- Tue Jan 18, 2011 1:25 pm
- Forum: Legacy
- Topic: Stop simulation via python
- Replies: 1
- Views: 3405
Stop simulation via python
Hello,
is it possible to stop a simulation via python? I can only see the code for:
I would like to wirte something like:
Cheers
is it possible to stop a simulation via python? I can only see the code for:
Code: Select all
scene.simulate(startFrame, endFrame)
Code: Select all
if something:
scene.simulate(stop)
- Mon Jan 17, 2011 5:03 pm
- Forum: Legacy
- Topic: import os - "No module named os"
- Replies: 4
- Views: 4666
Re: import os - "No module named os"
Hello Alex,
here is my output:
I think in my case:
will do the job.
Best regards
here is my output:
Code: Select all
['/home/timo/realflow/lib/python;/home/timo/realflow/lib/dlls', '/home/timo/realflow/lib/python/lib-dynload']
Code: Select all
sys.path.append("/home/timo/realflow/lib/python")
Best regards
- Mon Jan 17, 2011 1:48 pm
- Forum: Legacy
- Topic: import os - "No module named os"
- Replies: 4
- Views: 4666
import os - "No module named os"
Hello,
i just tried to load the os module via a batch script. On my Windows workstations everything is fine. But on fedorra I can't load this standard module. Can somebody confirm this?
Cheers
PS: e.g. "import sys" works fine in both worlds...
i just tried to load the os module via a batch script. On my Windows workstations everything is fine. But on fedorra I can't load this standard module. Can somebody confirm this?
Cheers
PS: e.g. "import sys" works fine in both worlds...
- Tue Dec 07, 2010 3:46 pm
- Forum: Maya
- Topic: maya plugin as module
- Replies: 1
- Views: 4817
maya plugin as module
Hello, it would be nice to install the realflow plugin as a module and not direct into the maya/bin path. In our production environment all plugins are installed via maya modules. So it is easy for us to update to a new version (e.g. Hotfix1-3 for maya2011). Maya modules are completly seperated from...
- Tue Dec 07, 2010 2:30 pm
- Forum: Legacy
- Topic: softbody particle friction
- Replies: 0
- Views: 2891
softbody particle friction
Hello, I just tried to setup a simulation with a softbody object and fluid particles. The particles should slide down the softbody object, but it seems that the friction values won't work properly. Inside the "Particle Fluid Interaction" panel the friction is set to 0.001. But with this value the pa...