Search found 10 matches
- Mon Apr 01, 2013 10:50 pm
- Forum: Legacy
- Topic: nBinary Loader Frame Range
- Replies: 1
- Views: 2420
nBinary Loader Frame Range
is there a way to increase the frame range of a sequence in an nBinary Loader. I needed to sim more frames, but I don't see any way to increase the range in the loader. I guess I need to delete the sequence and recreate. I wish there was a reload button.
- Sat Mar 16, 2013 4:46 pm
- Forum: Job Manager
- Topic: Initial State ...
- Replies: 2
- Views: 12344
Re: Initial State ...
Florian ... thanks !!!!!!! I ended up saving the initial state. Creating a new scene that used the initial state. Simulating 2 frames. Then submitting to the Job Manager via the Job manager ... NOT the sendscene command. In the Job manager submission I stated the start frame as frame 2, use cache. s...
- Mon Mar 11, 2013 7:21 pm
- Forum: Job Manager
- Topic: Initial State ...
- Replies: 2
- Views: 12344
Initial State ...
Hey Guys,
I am trying submit a job to a remote node using the job manager. It gets submitted no problem ... the problem is that its ignoring that fact that the scene has an initial state.
Thoughts ?
I am using Job Manager build ... 1.1.1.00070
Thanks
M
I am trying submit a job to a remote node using the job manager. It gets submitted no problem ... the problem is that its ignoring that fact that the scene has an initial state.
Thoughts ?
I am using Job Manager build ... 1.1.1.00070
Thanks
M
- Wed Jun 20, 2012 7:59 pm
- Forum: Legacy
- Topic: RF Threading with new Intel i7 3930K CPU/ Win7x64
- Replies: 20
- Views: 17300
Re: RF Threading with new Intel i7 3930K CPU/ Win7x64
I have seen this behavior on our new DUAL XEON E5-2680 machines as well. Although not consistently ... I was actually curious if hyperthreading is slowing the machine down ... any thoughts ?
- Wed Jun 20, 2012 6:49 pm
- Forum: Legacy
- Topic: RealFlow 2013 technology preview at FMX!
- Replies: 18
- Views: 14881
Re: RealFlow 2013 technology preview at FMX!
late here as well ... NODES > solo property pages with lists ... you can see the relationships much better.
- Wed Jun 20, 2012 6:40 pm
- Forum: Legacy
- Topic: CPU Configuratiion
- Replies: 1
- Views: 2321
CPU Configuratiion
We just got new workstations here
DUAL XEON E5-2680 that total 16 Cores without hyperthreading. My question is ... will hyperthreading slow down or speed up Realflow ?
Thanks,
Michael
DUAL XEON E5-2680 that total 16 Cores without hyperthreading. My question is ... will hyperthreading slow down or speed up Realflow ?
Thanks,
Michael
- Fri Jul 02, 2010 3:59 pm
- Forum: Legacy
- Topic: Scripted Melt Attempt
- Replies: 6
- Views: 6787
Re: Scripted Melt Attempt
I am not sure I understand what you are getting at =/. I am slowly decreasing my search radius using an animated null .. the reason I am doing this is so as the particles melt my test for fewer neighbors gets slowly smaller. I found that unless I reduce my radius in the getneighbors call the particl...
- Wed Jun 30, 2010 2:05 pm
- Forum: Legacy
- Topic: Scripted Melt Attempt
- Replies: 6
- Views: 6787
Re: Scripted Melt Attempt
Here is my latest version Melt V2 Still suffering from icebergs being released rather than a nice steady melt. I think this is because a lot of my particles might be the same distance from each other. I have to think about this ... any help would be great. Also ... I need to figure out how to make p...
- Tue Jun 29, 2010 9:26 pm
- Forum: Legacy
- Topic: Scripted Melt Attempt
- Replies: 6
- Views: 6787
Re: Scripted Melt Attempt
Thanks for the reply ... here is where I am at... http://www.shimmerstudios.com/Public/melt_v1b.mov There are a few things that I still need to figure out ... 1) i am adjusting the search radius in the getneighbors() call by using the y value of an animated null. At some point there is a critical va...
- Mon Jun 28, 2010 7:47 pm
- Forum: Legacy
- Topic: Scripted Melt Attempt
- Replies: 6
- Views: 6787
Scripted Melt Attempt
Hey Guys ... so I am jumping on the scripted melt bandwagon ... I am must be having a brain freeze because my script seems to release a bunch of particles in the first few frames and then stops ... so the internal particles of the point cloud are remaining un-melted.