Hi Luis
In Current Jobs tab when specified lets say woodcom node it's keep my job status as pending.
Does it have something to do with Translation Rules in Jobmanager tab and also in RF Preferences?
Thanks for you interest Luis.
Search found 5 matches
- Wed Mar 15, 2017 11:03 am
- Forum: Job Manager
- Topic: JobM
- Replies: 2
- Views: 11321
- Mon Mar 13, 2017 1:27 pm
- Forum: Job Manager
- Topic: JobM
- Replies: 2
- Views: 11321
JobM
Hey
I finally started using Job Manager but I am getting pending status when I tried assign the job from JobManager.
Its fine when I doing it within Realflow send to JobManager but it’s assign it just to mine machine.
Would be a chance to help me with this issue?
Thanks.
I finally started using Job Manager but I am getting pending status when I tried assign the job from JobManager.
Its fine when I doing it within Realflow send to JobManager but it’s assign it just to mine machine.
Would be a chance to help me with this issue?
Thanks.
- Tue Dec 06, 2016 12:17 pm
- Forum: Legacy
- Topic: Moving object setup issue
- Replies: 1
- Views: 9507
Re: Moving object setup issue
Any Ideas how to dissolve moving object?
- Tue Dec 06, 2016 11:24 am
- Forum: Legacy
- Topic: memory problem
- Replies: 1
- Views: 9777
memory problem
Hey
I have got Warning saying: THIS ACTION REQUESTED CANT BE COMPLETED BECAUSE OF A MEMORY PROBLEM.
very simple setup:
I am using lov poly model which I filled up with Fill_Object and then after collision happens I sent new particle to the Container.
Thanks
I have got Warning saying: THIS ACTION REQUESTED CANT BE COMPLETED BECAUSE OF A MEMORY PROBLEM.
very simple setup:
I am using lov poly model which I filled up with Fill_Object and then after collision happens I sent new particle to the Container.
Thanks
- Tue Nov 29, 2016 4:29 pm
- Forum: Legacy
- Topic: Moving object setup issue
- Replies: 1
- Views: 9507
Moving object setup issue
Hey all:) I have moving object which I want to fill up with particles . The main idea here is to fill object volume with particles and have them follow the object movement. So to do it i ran the script provided by Luis : emit = scene.get_PB_Emitter("Fill_Object02") minF = scene.getMinFrame() maxF = ...