Search found 12 matches

by Lazore
Sat Jan 21, 2017 2:33 pm
Forum: General
Topic: Spline emitter flipping axis
Replies: 4
Views: 1190

Re: Spline emitter flipping axis

Heres the scene file that i used in the gif: https://www.dropbox.com/s/28x501dbbf3pehz/Realflow_spline_flip_problem.c4d?dl=0 Tell me if its not/stops working. This happens with normal things in C4D like something cloned along a spline, sometimes needs a rail to tell it where it should be pointing. H...
by Lazore
Sun Jan 08, 2017 11:24 am
Forum: General
Topic: Caching simulation bug
Replies: 2
Views: 822

Re: Caching simulation bug

Something seems to be connected to the set initial state, because to make it stop happen, i had to set up the initial state again.
by Lazore
Sun Jan 08, 2017 11:01 am
Forum: General
Topic: Caching simulation bug
Replies: 2
Views: 822

Caching simulation bug

This has happened to me a lot of times I have made a new folder where i want it to cache (It never remembers it so i have to chose it every time) Sometimes when i cache a new project over there, it takes the previous cache and starts that one as a simulation in my new scene. This often just results ...
by Lazore
Tue Jan 03, 2017 7:02 pm
Forum: Wish List
Topic: Image emitter ignores noise animation
Replies: 1
Views: 1185

Image emitter ignores noise animation

Would be cool if it didnt, see link below

http://i.imgur.com/ZoQSRgk.png
by Lazore
Tue Jan 03, 2017 4:55 pm
Forum: General
Topic: Spline emitter flipping axis
Replies: 4
Views: 1190

Spline emitter flipping axis

When using splines as emitters, depending on their animation and what now, they sometimes flip where they emitt

https://gfycat.com/IncompleteAngelicBordercollie

Is this something that could be fixed by me in C4D or is this something that needs to be fixed by the plugin?
by Lazore
Fri Dec 16, 2016 10:19 am
Forum: Wish List
Topic: Collision not working correctly with symmetry
Replies: 1
Views: 804

Collision not working correctly with symmetry

The collision doesn't work properly when inside a symmetry object:

https://gfycat.com/DazzlingThirstyBettong

And the collision object that is the symmetrical one doesn't have the same "quality" as the original object:

Image

(Made more obvious by increasing cell size)
by Lazore
Sun Nov 20, 2016 1:59 pm
Forum: Wish List
Topic: Deamon Falloff
Replies: 1
Views: 927

Deamon Falloff

Every deamon has really crappy falloff setting (or bounded as you call it)

Some only have Spherical falloff, gravity only has a falloff that can only be in the same direction as the gravity itself.

Would it be too hard to make the falloff act more like the ones you can chose for mograph?
by Lazore
Thu Oct 27, 2016 6:01 pm
Forum: Wish List
Topic: Wetmap shader breaks too often
Replies: 3
Views: 6904

Wetmap shader breaks too often

Ive had my wetmap stop working on me now several times on one project, allways after i have cached it once.

Sometimes remaking the texture works, sometimes nothing works.

Gotta make the wetmap shader more foolproof
by Lazore
Wed Oct 12, 2016 5:36 pm
Forum: Wish List
Topic: Offset simulation time
Replies: 0
Views: 1046

Offset simulation time

How is there no way to just delay a cached simulation?

And its not even possible to use the Enable/Disable function that is standard to C4D

(By that i mean i cant keyframe it being disabled 1 frame and next frame have it be enabled to start the simulation at a later time)
by Lazore
Thu Sep 01, 2016 11:54 am
Forum: Wish List
Topic: More mesh vertex maps
Replies: 0
Views: 855

More mesh vertex maps

I saw in some of the tutorial videos, that you had options to enable a vertex map for life/time.

Would love to have this kind of vertex map and more.