Search found 12 matches
- Sat Jan 21, 2017 2:33 pm
- Forum: General
- Topic: Spline emitter flipping axis
- Replies: 4
- Views: 5342
Re: Spline emitter flipping axis
Heres the scene file that i used in the gif: https://www.dropbox.com/s/28x501dbbf3pehz/Realflow_spline_flip_problem.c4d?dl=0 Tell me if its not/stops working. This happens with normal things in C4D like something cloned along a spline, sometimes needs a rail to tell it where it should be pointing. H...
- Sun Jan 08, 2017 11:24 am
- Forum: General
- Topic: Caching simulation bug
- Replies: 2
- Views: 6079
Re: Caching simulation bug
Something seems to be connected to the set initial state, because to make it stop happen, i had to set up the initial state again.
- Sun Jan 08, 2017 11:01 am
- Forum: General
- Topic: Caching simulation bug
- Replies: 2
- Views: 6079
Caching simulation bug
This has happened to me a lot of times I have made a new folder where i want it to cache (It never remembers it so i have to chose it every time) Sometimes when i cache a new project over there, it takes the previous cache and starts that one as a simulation in my new scene. This often just results ...
- Tue Jan 03, 2017 7:02 pm
- Forum: Wish List
- Topic: Image emitter ignores noise animation
- Replies: 1
- Views: 10623
- Tue Jan 03, 2017 4:55 pm
- Forum: General
- Topic: Spline emitter flipping axis
- Replies: 4
- Views: 5342
Spline emitter flipping axis
When using splines as emitters, depending on their animation and what now, they sometimes flip where they emitt
https://gfycat.com/IncompleteAngelicBordercollie
Is this something that could be fixed by me in C4D or is this something that needs to be fixed by the plugin?
https://gfycat.com/IncompleteAngelicBordercollie
Is this something that could be fixed by me in C4D or is this something that needs to be fixed by the plugin?
- Fri Dec 16, 2016 10:19 am
- Forum: Wish List
- Topic: Collision not working correctly with symmetry
- Replies: 1
- Views: 10121
Collision not working correctly with symmetry
The collision doesn't work properly when inside a symmetry object:
https://gfycat.com/DazzlingThirstyBettong
And the collision object that is the symmetrical one doesn't have the same "quality" as the original object:
(Made more obvious by increasing cell size)
https://gfycat.com/DazzlingThirstyBettong
And the collision object that is the symmetrical one doesn't have the same "quality" as the original object:
(Made more obvious by increasing cell size)
- Sun Nov 20, 2016 1:59 pm
- Forum: Wish List
- Topic: Deamon Falloff
- Replies: 1
- Views: 10021
Deamon Falloff
Every deamon has really crappy falloff setting (or bounded as you call it)
Some only have Spherical falloff, gravity only has a falloff that can only be in the same direction as the gravity itself.
Would it be too hard to make the falloff act more like the ones you can chose for mograph?
Some only have Spherical falloff, gravity only has a falloff that can only be in the same direction as the gravity itself.
Would it be too hard to make the falloff act more like the ones you can chose for mograph?
- Thu Oct 27, 2016 6:01 pm
- Forum: Wish List
- Topic: Wetmap shader breaks too often
- Replies: 3
- Views: 25135
Wetmap shader breaks too often
Ive had my wetmap stop working on me now several times on one project, allways after i have cached it once.
Sometimes remaking the texture works, sometimes nothing works.
Gotta make the wetmap shader more foolproof
Sometimes remaking the texture works, sometimes nothing works.
Gotta make the wetmap shader more foolproof
- Wed Oct 12, 2016 5:36 pm
- Forum: Wish List
- Topic: Offset simulation time
- Replies: 0
- Views: 11207
Offset simulation time
How is there no way to just delay a cached simulation?
And its not even possible to use the Enable/Disable function that is standard to C4D
(By that i mean i cant keyframe it being disabled 1 frame and next frame have it be enabled to start the simulation at a later time)
And its not even possible to use the Enable/Disable function that is standard to C4D
(By that i mean i cant keyframe it being disabled 1 frame and next frame have it be enabled to start the simulation at a later time)
- Thu Sep 01, 2016 11:54 am
- Forum: Wish List
- Topic: More mesh vertex maps
- Replies: 0
- Views: 10658
More mesh vertex maps
I saw in some of the tutorial videos, that you had options to enable a vertex map for life/time.
Would love to have this kind of vertex map and more.
Would love to have this kind of vertex map and more.