Search found 18 matches
- Tue Apr 24, 2018 4:36 pm
- Forum: General
- Topic: Layered liquid (Dyverso PBD&SPH)
- Replies: 1
- Views: 11722
Layered liquid (Dyverso PBD&SPH)
I was working on pretty simple simulation and found very strange thing happening. After I built mesh I noticed this Dyverso_01.jpg Of course if I smooth the mesh it looks better, but it has no details at all. I checked particles and noticed this Dyverso_02.jpg I tried Dyverso SPH particles. Looks th...
- Tue Mar 20, 2018 12:54 am
- Forum: General
- Topic: Scripted Liquid (internal force)
- Replies: 3
- Views: 12696
Re: Scripted Liquid (internal force)
Yes, that is how I do it ;) Thank you for mentioning C++ source code. It was really helpful. Now I see that there is a function setInternalForce(), which is somehow not presented in a list of Python's functions in the Help documentation. Now I have another question :))) Well, I'm a C++ guy (mostly I...
- Fri Mar 16, 2018 2:13 am
- Forum: General
- Topic: Scripted Liquid (internal force)
- Replies: 3
- Views: 12696
Scripted Liquid (internal force)
Hi, I keep playing with scripting :)) I tried scripted liquid (Standard Particles/type: script) and found something confusing. There is a "def computeInternalForces( emitter ):" section in a Script editor. So, I compute internal forces there, but how I suppose to utilize them? I mean there is only s...
- Mon Mar 05, 2018 2:25 am
- Forum: General
- Topic: Dilate / Erode Volume Filters
- Replies: 5
- Views: 13327
Re: Dilate / Erode Volume Filters
I have similar problem with Dilate filter. It's very slow. Sometimes it takes 30 minutes or even more.
- Mon Feb 05, 2018 1:54 pm
- Forum: General
- Topic: Distance between particles
- Replies: 6
- Views: 15160
Re: Distance between particles
Oh, it make senseThomas Schlick wrote: ↑Mon Feb 05, 2018 12:59 pmWell, you can simply create an initial state from frame 1 or 2 or whatever. Then you'll have particles at frame 0.

Thank you

- Mon Feb 05, 2018 12:56 pm
- Forum: General
- Topic: Distance between particles
- Replies: 6
- Views: 15160
Re: Distance between particles
Oh I feel a bit shame now :))) I misunderstood the particle radius term :)))) Thanks for clarification ;) By the way I was looking of some way to get initial distance between particles before the simulation is lunched :) Zero frame usually has no particles (unless Emitter's volume parameter is set t...
- Mon Feb 05, 2018 9:02 am
- Forum: General
- Topic: Distance between particles
- Replies: 6
- Views: 15160
Re: Distance between particles
Scale is default, 1.0

- Mon Feb 05, 2018 7:21 am
- Forum: General
- Topic: Distance between particles
- Replies: 6
- Views: 15160
Distance between particles
Hello! According to the Help of Realflow distance between particles can be found like this: radius = 1.0 / (1000.0 · Resolution^1/3) (in meters) So, for resolution 1.0 distance is 0.001. For the resolution 2.0 distance is 0.000794. Emitter is a square, 1m*1m. When I calculate the distance with a scr...
- Wed Jan 31, 2018 5:18 am
- Forum: General
- Topic: Alembic export data type
- Replies: 11
- Views: 57033
Re: Alembic export data type
Thanks again for the additional information. Unfortunately, I can't say very much here since I'm not on 3DS, but I'll pass it to our developers. Did you think about a scripted import solution? Could this be an option for you? I din't think about it. For now, I can use alembic files without any prob...
- Wed Jan 31, 2018 5:07 am
- Forum: General
- Topic: createVoxelization() and getPosition(), getVelocity() and other functions
- Replies: 2
- Views: 7884
Re: createVoxelization() and getPosition(), getVelocity() and other functions
Just some observation: When createVoxelization() is used with standard particles it cause no crashes, but (I have this kind of BUT too often in last few weeks :))) ) it slows down searching process dramatically O.o Without createVoxelization(), searching Standard particles works much faster then sea...