Search found 18 matches

by duke3d
Tue Apr 24, 2018 4:36 pm
Forum: General
Topic: Layered liquid (Dyverso PBD&SPH)
Replies: 1
Views: 11722

Layered liquid (Dyverso PBD&SPH)

I was working on pretty simple simulation and found very strange thing happening. After I built mesh I noticed this Dyverso_01.jpg Of course if I smooth the mesh it looks better, but it has no details at all. I checked particles and noticed this Dyverso_02.jpg I tried Dyverso SPH particles. Looks th...
by duke3d
Tue Mar 20, 2018 12:54 am
Forum: General
Topic: Scripted Liquid (internal force)
Replies: 3
Views: 12696

Re: Scripted Liquid (internal force)

Yes, that is how I do it ;) Thank you for mentioning C++ source code. It was really helpful. Now I see that there is a function setInternalForce(), which is somehow not presented in a list of Python's functions in the Help documentation. Now I have another question :))) Well, I'm a C++ guy (mostly I...
by duke3d
Fri Mar 16, 2018 2:13 am
Forum: General
Topic: Scripted Liquid (internal force)
Replies: 3
Views: 12696

Scripted Liquid (internal force)

Hi, I keep playing with scripting :)) I tried scripted liquid (Standard Particles/type: script) and found something confusing. There is a "def computeInternalForces( emitter ):" section in a Script editor. So, I compute internal forces there, but how I suppose to utilize them? I mean there is only s...
by duke3d
Mon Mar 05, 2018 2:25 am
Forum: General
Topic: Dilate / Erode Volume Filters
Replies: 5
Views: 13327

Re: Dilate / Erode Volume Filters

I have similar problem with Dilate filter. It's very slow. Sometimes it takes 30 minutes or even more.
by duke3d
Mon Feb 05, 2018 1:54 pm
Forum: General
Topic: Distance between particles
Replies: 6
Views: 15160

Re: Distance between particles

Thomas Schlick wrote:
Mon Feb 05, 2018 12:59 pm
Well, you can simply create an initial state from frame 1 or 2 or whatever. Then you'll have particles at frame 0.
Oh, it make sense :D

Thank you :)
by duke3d
Mon Feb 05, 2018 12:56 pm
Forum: General
Topic: Distance between particles
Replies: 6
Views: 15160

Re: Distance between particles

Oh I feel a bit shame now :))) I misunderstood the particle radius term :)))) Thanks for clarification ;) By the way I was looking of some way to get initial distance between particles before the simulation is lunched :) Zero frame usually has no particles (unless Emitter's volume parameter is set t...
by duke3d
Mon Feb 05, 2018 9:02 am
Forum: General
Topic: Distance between particles
Replies: 6
Views: 15160

Re: Distance between particles

Thomas Schlick wrote:
Mon Feb 05, 2018 8:44 am
Just an idea, but what's your scene scale?
Scale is default, 1.0 ;)
by duke3d
Mon Feb 05, 2018 7:21 am
Forum: General
Topic: Distance between particles
Replies: 6
Views: 15160

Distance between particles

Hello! According to the Help of Realflow distance between particles can be found like this: radius = 1.0 / (1000.0 · Resolution^1/3) (in meters) So, for resolution 1.0 distance is 0.001. For the resolution 2.0 distance is 0.000794. Emitter is a square, 1m*1m. When I calculate the distance with a scr...
by duke3d
Wed Jan 31, 2018 5:18 am
Forum: General
Topic: Alembic export data type
Replies: 11
Views: 57033

Re: Alembic export data type

Thanks again for the additional information. Unfortunately, I can't say very much here since I'm not on 3DS, but I'll pass it to our developers. Did you think about a scripted import solution? Could this be an option for you? I din't think about it. For now, I can use alembic files without any prob...
by duke3d
Wed Jan 31, 2018 5:07 am
Forum: General
Topic: createVoxelization() and getPosition(), getVelocity() and other functions
Replies: 2
Views: 7884

Re: createVoxelization() and getPosition(), getVelocity() and other functions

Just some observation: When createVoxelization() is used with standard particles it cause no crashes, but (I have this kind of BUT too often in last few weeks :))) ) it slows down searching process dramatically O.o Without createVoxelization(), searching Standard particles works much faster then sea...