Search found 23 matches
- Wed Nov 27, 2013 7:53 pm
- Forum: Legacy
- Topic: emission rate vs position variation
- Replies: 3
- Views: 5037
Re: emission rate vs position variation
Thank you for the information. I did find that cranking the emission rate had really good results with a relatively low hit on sim time.
- Wed Nov 27, 2013 2:25 am
- Forum: Legacy
- Topic: Custom Icon
- Replies: 2
- Views: 3356
Re: Custom Icon
Hey Dave,
I couldn't find an equivalent command. You could write a quick python script to delete the caches that correspond to anything in your scene then put the command on a button.
I couldn't find an equivalent command. You could write a quick python script to delete the caches that correspond to anything in your scene then put the command on a button.
- Tue Nov 26, 2013 8:55 pm
- Forum: Legacy
- Topic: emission rate vs position variation
- Replies: 3
- Views: 5037
emission rate vs position variation
Hello I have a question about @ position variation, specifically the way higher values also increase the number of particles. Would it be possible to have control over how many extra points are being added? The way I am currently using the setting I need to turn position variation to 0. If I turn th...
- Mon Nov 25, 2013 8:01 pm
- Forum: Legacy
- Topic: Foam detaching and flying across screen
- Replies: 9
- Views: 10675
Re: Foam detaching and flying across screen
Hello, I guess that it is a bug if there is no core particles in the center of those foam particles, can you check and confirm that? Thank you. I have been working to check all the blocks by trying everything that has been recommended. Currently running a new pass with substeps and killing the isol...
- Fri Nov 22, 2013 7:18 pm
- Forum: Legacy
- Topic: Foam detaching and flying across screen
- Replies: 9
- Views: 10675
Re: Foam detaching and flying across screen
Good morning, Thank you for the information. I will look into some of those things. The ship in the playblast is the full res model. For the sim I am using a low res version which is a full closed shape and specifically modeled on a way that hybrido will like. After a few tests we realized that hybr...
- Fri Nov 22, 2013 1:42 am
- Forum: Legacy
- Topic: Foam detaching and flying across screen
- Replies: 9
- Views: 10675
Re: Foam detaching and flying across screen
Hey Florian, Glad to know that substeps fixes some of it. Currently kSpeed seems to make things a little better but it is hard to nail down the right speed and I know that will not work if my objects were moving much faster. That also makes foam pop off when I would rather it stay in place in the sc...
- Thu Nov 21, 2013 8:24 pm
- Forum: Legacy
- Topic: Foam detaching and flying across screen
- Replies: 9
- Views: 10675
Foam detaching and flying across screen
Hello, I have posted about this before but there has been no response. This afternoon I am working on getting approval to sent a playblast which will show the glitch. When parent domain particles die or spread out too much during a splash the attached foam flies left to right across the screen in a ...
- Tue Nov 19, 2013 6:28 pm
- Forum: Wish List
- Topic: getNearestPointToObject for vertices
- Replies: 3
- Views: 13371
Re: getNearestPointToObject for vertices
Hi Jesse, Noted down for future builds. Meanwhile, you could get around by using a container with particles on those vertex positions. Should be equally fast. g-) Hey Gus, We can do that and it does work but it seemed prohibitively slow for the way I was trying to use it. I have been trying to help...
- Thu Nov 14, 2013 2:22 am
- Forum: Legacy
- Topic: fly away foam
- Replies: 0
- Views: 5014
fly away foam
Hello, When running foam passes I am seeing a weird glitch. It looks like foam is working like particles goaled to an isomesh around the surface. I am sure there is more to it than that but the glitch looks like the same effect that happens when particles generating an isomesh start to thin out or d...
- Wed Nov 13, 2013 11:22 pm
- Forum: Wish List
- Topic: getNearestPointToObject for vertices
- Replies: 3
- Views: 13371
getNearestPointToObject for vertices
Can we add getNearestPointToObject for vertices. It is currently only on particles. Seems like this should be an easy thing to add.