Cool- thanks for the reply and link! Hopefully Next Limit will add something like this as a Rigid Body node parameter so you don't have to go into script. Something like Rayfire's "Deactivate static impact object" and then be able to say how you want it to be activated.
Patrick
Search found 2 matches
- Tue Apr 17, 2012 12:52 am
- Forum: Legacy
- Topic: Triggering Rigid Bodies by particles
- Replies: 2
- Views: 6723
- Wed Apr 04, 2012 8:27 pm
- Forum: Legacy
- Topic: Triggering Rigid Bodies by particles
- Replies: 2
- Views: 6723
Triggering Rigid Bodies by particles
Hi- sorry if this is already answered- but I cant find it if it is. What I want is for my pre-fragmented Multibody Rigid Body to only be activated when particles hit it. Currently it falls to the ground as soon as the simulation starts due to gravity. Is there a way to do this?
Thanks,
Patrick
Thanks,
Patrick