Search found 2 matches

by arxcher
Tue Apr 17, 2012 12:52 am
Forum: Legacy
Topic: Triggering Rigid Bodies by particles
Replies: 2
Views: 6723

Re: Triggering Rigid Bodies by particles

Cool- thanks for the reply and link! Hopefully Next Limit will add something like this as a Rigid Body node parameter so you don't have to go into script. Something like Rayfire's "Deactivate static impact object" and then be able to say how you want it to be activated.

Patrick
by arxcher
Wed Apr 04, 2012 8:27 pm
Forum: Legacy
Topic: Triggering Rigid Bodies by particles
Replies: 2
Views: 6723

Triggering Rigid Bodies by particles

Hi- sorry if this is already answered- but I cant find it if it is. What I want is for my pre-fragmented Multibody Rigid Body to only be activated when particles hit it. Currently it falls to the ground as soon as the simulation starts due to gravity. Is there a way to do this?

Thanks,
Patrick