see below the screenshot for the original RF scene, incl. settings and the file loading the .rpc particles.
With the native RF loader the same happens.
Search found 31 matches
- Mon Nov 30, 2015 4:27 pm
- Forum: 3dsmax
- Topic: ZXY sim exported as YXZ ?
- Replies: 2
- Views: 13665
- Fri Nov 27, 2015 5:38 pm
- Forum: 3dsmax
- Topic: ZXY sim exported as YXZ ?
- Replies: 2
- Views: 13665
ZXY sim exported as YXZ ?
Could it be that all .rpc files are exported in YXZ orientation instead of ZXY when this is set in the preferences ?
As all my RF stuff that is loaded into max via frost need to be rotated/mirrored to be in the right position.
As all my RF stuff that is loaded into max via frost need to be rotated/mirrored to be in the right position.
- Thu Nov 12, 2015 11:22 am
- Forum: Legacy
- Topic: fighting scales.. 3dsmax < > realflow
- Replies: 3
- Views: 6440
Re: fighting scales.. 3dsmax < > realflow
ok, thanks!
when reading the general FAQ to double check I found this line " Most of the connectivity plugins provide settings for compensating scale differences"
maybe good to have there a list on which connectivity plugins do and do not compensate the scale differences ?
when reading the general FAQ to double check I found this line " Most of the connectivity plugins provide settings for compensating scale differences"
maybe good to have there a list on which connectivity plugins do and do not compensate the scale differences ?
- Wed Nov 11, 2015 10:23 pm
- Forum: Legacy
- Topic: fighting scales.. 3dsmax < > realflow
- Replies: 3
- Views: 6440
fighting scales.. 3dsmax < > realflow
Okay.. somehow I'm a little lost. I have a test scene in realflow.. quite simple. A plane and a sphere falling down. Both realflow objects. The plane has scale 10 and the sphere scale 5 according to the help these scale values should be meters.. however.. my sphere is definitely smaller then 5 meter...
- Sun Oct 27, 2013 7:32 pm
- Forum: Legacy
- Topic: not really a wip
- Replies: 7
- Views: 8060
Re: not really a wip
mmh..have been looking a bit at maxwell things online lately. All examples look awesome, have seen some interface shots come by here and that looks pretty daunting for 'just' a renderer :) I've bought a bunch of http://www.Lifx.co led lights and have an artist friend that wants to help me build cust...
- Mon Oct 07, 2013 12:03 pm
- Forum: Legacy
- Topic: Wierd 1 frame particle "explosion"
- Replies: 6
- Views: 7381
Re: Wierd 1 frame particle "explosion"
Hi Marnix, I can't remember the script right now, but it would be easy by selecting all keys and converting them to smooth curve. I think it is creating a bezier curve for each key. Let mek now. luisM. Hi Luis, I indeed solves it with changing the bezier curve interpolation for all keys. Had never ...
- Tue Oct 01, 2013 11:54 am
- Forum: Legacy
- Topic: Wierd 1 frame particle "explosion"
- Replies: 6
- Views: 7381
Re: Wierd 1 frame particle "explosion"
Hi Luis, I fear I do need some more assistance.. Below an image of my curve after importing a SD file created in 3ds max. This is how the curve looks after converting SD<>curve. But this is also how the curve looks after running your script lines. The message window says it ran and is done, and I've...
- Mon Sep 30, 2013 6:29 pm
- Forum: Legacy
- Topic: object collision detection/filter?
- Replies: 4
- Views: 6242
Re: object collision detection/filter?
Hey Gus, Which property in the filter daemon is the "On Collision" option? I looked for something like that when I was experimenting with the Filter Daemon but never found it. It sure would make certain things a lot easier. Thanks in advance, i'm not Gus, but since I think you're looking for the sa...
- Mon Sep 30, 2013 3:57 pm
- Forum: Legacy
- Topic: object collision detection/filter?
- Replies: 4
- Views: 6242
Re: object collision detection/filter?
Hi Marnix, The filter daemon should be able to do that using the 'On Collision' to shift over those colliding with the dishwasher. Then you simply have to maintain the shifted particles linked to the original emitter so they interact. I might be missing something though, but seems to me like an eas...
- Fri Sep 27, 2013 6:23 pm
- Forum: Legacy
- Topic: object collision detection/filter?
- Replies: 4
- Views: 6242
object collision detection/filter?
Question Can a daemon affect only the particles (of the same emitter) after those have collided with an object? Goal what I want to achieve is a high-speed jet (fluid emitter at the speeds of 80-120) that hits the inside of a dishwasher without bouncing off so violently that it sprays drops in all ...