Search found 31 matches

by marnix@rckmn.nl
Mon Nov 30, 2015 4:27 pm
Forum: 3dsmax
Topic: ZXY sim exported as YXZ ?
Replies: 2
Views: 13169

Re: ZXY sim exported as YXZ ?

see below the screenshot for the original RF scene, incl. settings and the file loading the .rpc particles.
With the native RF loader the same happens.

Image
by marnix@rckmn.nl
Fri Nov 27, 2015 5:38 pm
Forum: 3dsmax
Topic: ZXY sim exported as YXZ ?
Replies: 2
Views: 13169

ZXY sim exported as YXZ ?

Could it be that all .rpc files are exported in YXZ orientation instead of ZXY when this is set in the preferences ?
As all my RF stuff that is loaded into max via frost need to be rotated/mirrored to be in the right position.
by marnix@rckmn.nl
Thu Nov 12, 2015 11:22 am
Forum: Legacy
Topic: fighting scales.. 3dsmax < > realflow
Replies: 3
Views: 6429

Re: fighting scales.. 3dsmax < > realflow

ok, thanks!

when reading the general FAQ to double check I found this line " Most of the connectivity plugins provide settings for compensating scale differences"
maybe good to have there a list on which connectivity plugins do and do not compensate the scale differences ?
by marnix@rckmn.nl
Wed Nov 11, 2015 10:23 pm
Forum: Legacy
Topic: fighting scales.. 3dsmax < > realflow
Replies: 3
Views: 6429

fighting scales.. 3dsmax < > realflow

Okay.. somehow I'm a little lost. I have a test scene in realflow.. quite simple. A plane and a sphere falling down. Both realflow objects. The plane has scale 10 and the sphere scale 5 according to the help these scale values should be meters.. however.. my sphere is definitely smaller then 5 meter...
by marnix@rckmn.nl
Sun Oct 27, 2013 7:32 pm
Forum: Legacy
Topic: not really a wip
Replies: 7
Views: 8045

Re: not really a wip

mmh..have been looking a bit at maxwell things online lately. All examples look awesome, have seen some interface shots come by here and that looks pretty daunting for 'just' a renderer :) I've bought a bunch of http://www.Lifx.co led lights and have an artist friend that wants to help me build cust...
by marnix@rckmn.nl
Mon Oct 07, 2013 12:03 pm
Forum: Legacy
Topic: Wierd 1 frame particle "explosion"
Replies: 6
Views: 7356

Re: Wierd 1 frame particle "explosion"

Hi Marnix, I can't remember the script right now, but it would be easy by selecting all keys and converting them to smooth curve. I think it is creating a bezier curve for each key. Let mek now. luisM. Hi Luis, I indeed solves it with changing the bezier curve interpolation for all keys. Had never ...
by marnix@rckmn.nl
Tue Oct 01, 2013 11:54 am
Forum: Legacy
Topic: Wierd 1 frame particle "explosion"
Replies: 6
Views: 7356

Re: Wierd 1 frame particle "explosion"

Hi Luis, I fear I do need some more assistance.. Below an image of my curve after importing a SD file created in 3ds max. This is how the curve looks after converting SD<>curve. But this is also how the curve looks after running your script lines. The message window says it ran and is done, and I've...
by marnix@rckmn.nl
Mon Sep 30, 2013 6:29 pm
Forum: Legacy
Topic: object collision detection/filter?
Replies: 4
Views: 6212

Re: object collision detection/filter?

Hey Gus, Which property in the filter daemon is the "On Collision" option? I looked for something like that when I was experimenting with the Filter Daemon but never found it. It sure would make certain things a lot easier. Thanks in advance, i'm not Gus, but since I think you're looking for the sa...
by marnix@rckmn.nl
Mon Sep 30, 2013 3:57 pm
Forum: Legacy
Topic: object collision detection/filter?
Replies: 4
Views: 6212

Re: object collision detection/filter?

Hi Marnix, The filter daemon should be able to do that using the 'On Collision' to shift over those colliding with the dishwasher. Then you simply have to maintain the shifted particles linked to the original emitter so they interact. I might be missing something though, but seems to me like an eas...
by marnix@rckmn.nl
Fri Sep 27, 2013 6:23 pm
Forum: Legacy
Topic: object collision detection/filter?
Replies: 4
Views: 6212

object collision detection/filter?

Question Can a daemon affect only the particles (of the same emitter) after those have collided with an object? Goal what I want to achieve is a high-speed jet (fluid emitter at the speeds of 80-120) that hits the inside of a dishwasher without bouncing off so violently that it sprays drops in all ...