Search found 3 matches
- Mon Sep 04, 2017 12:34 pm
- Forum: General
- Topic: Integrating c4d dynamics with realflow
- Replies: 24
- Views: 37928
Re: Integrating c4d dynamics with realflow
filter by coll appears to work, and is fairly efficient, the viewport show the rf blue particles filtered to orange particles by a large collider interaction distance, blackdots are c4d dynamic collisions, gray boxes are the clones, there is a lot of lag in the viewport feedback but that lag may be ...
- Mon Sep 04, 2017 12:09 pm
- Forum: General
- Topic: Integrating c4d dynamics with realflow
- Replies: 24
- Views: 37928
Re: Integrating c4d dynamics with realflow
I see that its possible to filter rf particles by pressure. Do you think that will work?, probably will lag 1 frame behind unfortunately. hmmm.
Maybe filter by particle collision will work, given a large margin, or using an oversized dummy collider to trigger it.
Maybe filter by particle collision will work, given a large margin, or using an oversized dummy collider to trigger it.
- Mon Sep 04, 2017 11:17 am
- Forum: General
- Topic: Integrating c4d dynamics with realflow
- Replies: 24
- Views: 37928
Re: Integrating c4d dynamics with realflow
Would be nice to have a falloff by geo tag/option for all daemons. It would be really nice to have an option to have the tp only on the surface of the fluid, so that only the rf particles with surface tension are given tp. I will try to update this scene using an elastic fluid for the base ground wi...