@Scott Frizzle
Could you explain how to do this?
Search found 5 matches
- Wed Apr 03, 2019 5:11 am
- Forum: Wish List
- Topic: Wetmap shader breaks too often
- Replies: 3
- Views: 27550
- Sun Mar 11, 2018 9:57 pm
- Forum: General
- Topic: Realflow 2.5 HANGS Cinema 4D on exit
- Replies: 4
- Views: 6274
Re: Realflow 2.5 HANGS Cinema 4D on exit
thanks for the reply. I'm on a 2013 MacPro trash can running 10.2.6, 64Gb Ram, 2 x AMD FirePro D500 3072 MB. Running C4D R19 .053 and the new RealFlow 2.5 for C4D. I am also running a NVIDIA GeForce GTX 1080 Ti via Akitio Node Thunderbolt eGPU. This setup has been perfectly stable for me for 3-4 mon...
- Thu Mar 08, 2018 11:52 pm
- Forum: General
- Topic: Realflow 2.5 HANGS Cinema 4D on exit
- Replies: 4
- Views: 6274
Realflow 2.5 HANGS Cinema 4D on exit
Hi C4D still hangs on exit because of RealFlow 2.5. This was happening under 2.0. I removed all my plugins to see which one was the cause and it was RealFlow. I made a support case 2 months ago and NL staff mentioned it would be fixed in the next release of the plugin. It doesn't seem to be fixed on...
- Tue Dec 05, 2017 10:37 pm
- Forum: General
- Topic: Mesh Weight Vertex Maps isn't working
- Replies: 4
- Views: 5550
Re: Mesh Weight Vertex Maps isn't working
Thanks Thomas
Will 2.1 be a free upgrade? Can you give a rough idea when its coming out, 1 month, 3 months, more?
We had purchased RF with the hope to do this effect on a current job.
Cheers
~N
Will 2.1 be a free upgrade? Can you give a rough idea when its coming out, 1 month, 3 months, more?
We had purchased RF with the hope to do this effect on a current job.
Cheers
~N
- Mon Dec 04, 2017 7:41 am
- Forum: General
- Topic: Mesh Weight Vertex Maps isn't working
- Replies: 4
- Views: 5550
Mesh Weight Vertex Maps isn't working
Mesh Weight Vertex Maps isn't working in Realflow for C4D 2 on Mac OSX 12.6. I have two emitters and two fluids in the one scene item. They collide with a floor and mix together. I've cached the particles and added a mesher. There is no weights option under Mesher>Channels as per the documentation. ...