Search found 30 matches

by Scott Frizzle
Wed Mar 25, 2020 8:04 pm
Forum: General
Topic: Mesh Clipping
Replies: 3
Views: 1006

Re: Mesh Clipping

Yeah, I don't even have the clipping section available at all, even with all of the elements in the scene. It's simply not there. Maybe it's a Mac thing (I'm on a Mac)?
by Scott Frizzle
Tue Mar 24, 2020 10:11 pm
Forum: General
Topic: Mesh Clipping
Replies: 3
Views: 1006

Mesh Clipping

I just realized that I do not have the Mesh Clipping option available in the Mesher object. I have the latest version of RF|C4D (3.1.10025). I seem to have all of the other 3.0 features available. Is anyone else missing this feature?
by Scott Frizzle
Fri Sep 06, 2019 10:07 pm
Forum: General
Topic: collider moving upwards towards emitter
Replies: 2
Views: 3538

Re: collider moving upwards towards emitter

Without seeing the file, I'd first check to see if you're getting that behavior when you cache the sim. Sometimes there is weirdness playing back the sim in the viewport that you don't get once the sim is cached. The next thing I'd try is adding scene substeps; it could be that your object is moving...
by Scott Frizzle
Thu Aug 29, 2019 5:41 pm
Forum: General
Topic: NL please bring back the online help pages
Replies: 4
Views: 4234

Re: NL please bring back the online help pages

Gotcha. I haven't upgraded to version 3.0 so I can't test that out. It seems to be a problem specific to that version though as everything is functioning normally in version 2.6 for me. Don't worry though; I'm sure with the enormous amount of activity on this forum, you'll have an answer any time no...
by Scott Frizzle
Sat Aug 24, 2019 6:35 pm
Forum: General
Topic: NL please bring back the online help pages
Replies: 4
Views: 4234

Re: NL please bring back the online help pages

Christian, I can still see the manuals at the link below; is this what you are referring to?

http://support.nextlimit.com/display/RFC4D2
by Scott Frizzle
Fri Mar 01, 2019 9:18 pm
Forum: General
Topic: Splash of water
Replies: 1
Views: 3833

Re: Splash of water

Can you share the file? It's always easier to diagnose issues that way. Without seeing the file, it looks like maybe you've got the surface tension set really high, which is making the fluid particles contract into spheres too quickly.
by Scott Frizzle
Mon Oct 22, 2018 1:29 pm
Forum: General
Topic: Dripping from a spherical object
Replies: 9
Views: 11005

Re: Dripping from a spherical object

Thomas, I am very sorry to hear about this is well. I cannot imagine their reasoning as you have been such a great (and the only!) resource for users. This doesn't send a great message about the future of products like RF|C4D. I'd like to suggest something to you but it's probably not appropriate fo...
by Scott Frizzle
Wed Oct 17, 2018 5:00 pm
Forum: General
Topic: Dripping from a spherical object
Replies: 9
Views: 11005

Re: Dripping from a spherical object

Thanos, I think it's down to you and I on this forum. :) Here's a file that I adapted from a caramel setup that I had done previously that approximates what you are looking for. It does have an emitter dripping the paint onto the sphere, but you can easily omit the first part of the animation, or cr...
by Scott Frizzle
Mon Oct 01, 2018 4:13 pm
Forum: General
Topic: More communication please!
Replies: 4
Views: 11454

More communication please!

I think I speak for a lot of RF users in saying that more communication from Next Limit, both on this forum and elsewhere, would be greatly appreciated. Many questions in the forums go unanswered, with months between any contact with any RF staff. Aside from people not being able to get technical qu...
by Scott Frizzle
Mon Oct 01, 2018 4:04 pm
Forum: Wish List
Topic: Wetmap shader breaks too often
Replies: 3
Views: 17229

Re: Wetmap shader breaks too often

As a follow up to the wet map issue, I wanted to mention that Cinema 4D R20 has the ability to have particles directly effect vertex maps, so you can create wet maps via Thinking Particles in a much more direct and controllable way than the current RF|C4D functionality. It would be great if next ver...