Search found 25 matches

by Scott Frizzle
Fri Mar 01, 2019 9:18 pm
Forum: General
Topic: Splash of water
Replies: 1
Views: 198

Re: Splash of water

Can you share the file? It's always easier to diagnose issues that way. Without seeing the file, it looks like maybe you've got the surface tension set really high, which is making the fluid particles contract into spheres too quickly.
by Scott Frizzle
Mon Oct 22, 2018 1:29 pm
Forum: General
Topic: Dripping from a spherical object
Replies: 9
Views: 5200

Re: Dripping from a spherical object

Thomas, I am very sorry to hear about this is well. I cannot imagine their reasoning as you have been such a great (and the only!) resource for users. This doesn't send a great message about the future of products like RF|C4D. I'd like to suggest something to you but it's probably not appropriate fo...
by Scott Frizzle
Wed Oct 17, 2018 5:00 pm
Forum: General
Topic: Dripping from a spherical object
Replies: 9
Views: 5200

Re: Dripping from a spherical object

Thanos, I think it's down to you and I on this forum. :) Here's a file that I adapted from a caramel setup that I had done previously that approximates what you are looking for. It does have an emitter dripping the paint onto the sphere, but you can easily omit the first part of the animation, or cr...
by Scott Frizzle
Mon Oct 01, 2018 4:13 pm
Forum: General
Topic: More communication please!
Replies: 3
Views: 4871

More communication please!

I think I speak for a lot of RF users in saying that more communication from Next Limit, both on this forum and elsewhere, would be greatly appreciated. Many questions in the forums go unanswered, with months between any contact with any RF staff. Aside from people not being able to get technical qu...
by Scott Frizzle
Mon Oct 01, 2018 4:04 pm
Forum: Wish List
Topic: Wetmap shader breaks too often
Replies: 2
Views: 5848

Re: Wetmap shader breaks too often

As a follow up to the wet map issue, I wanted to mention that Cinema 4D R20 has the ability to have particles directly effect vertex maps, so you can create wet maps via Thinking Particles in a much more direct and controllable way than the current RF|C4D functionality. It would be great if next ver...
by Scott Frizzle
Tue Sep 11, 2018 12:01 am
Forum: General
Topic: Granular solver to thinking particles and octane
Replies: 5
Views: 828

Re: Granular solver to thinking particles and octane

Setting the particle radius very low will definitely add detail, but it's also adding a lot of geometry to the mesh so you have to be careful not to overtax your system. Try reducing it gradually and seeing how your system responds. Also keep in mind the mesh resolution settings. With no smoothing a...
by Scott Frizzle
Mon Sep 10, 2018 2:05 pm
Forum: General
Topic: Granular solver to thinking particles and octane
Replies: 5
Views: 828

Re: Granular solver to thinking particles and octane

Yeah, this forum does seem pretty dead these days. :) Here's a basic file in the latest version of RF|C4D where I've got a granular simulation with a cube as the child of the fluid, and it renders with no problems. You can also use the mesher to get good sand type effects; just set the particle radi...
by Scott Frizzle
Thu Jul 05, 2018 2:19 pm
Forum: General
Topic: how to increase speed for which an obj gets filled with liquid
Replies: 1
Views: 690

Re: how to increase speed for which an obj gets filled with liquid

Without actually seeing your file, here's a few ideas: Use the SPH solver instead of PBD; it's much better for filling objects. Increase the "Int Pressure" setting in the fluid, which will push the particles apart and fill a greater volume. Add another emitter inside and towards the bottom of your c...
by Scott Frizzle
Fri May 11, 2018 7:02 pm
Forum: General
Topic: Oil splatter on a small scale
Replies: 4
Views: 1219

Re: Oil splatter on a small scale

Oops, I accidentally got rid of the texture that was controlling the friction. Before sending the file I did a "remove unused materials" command and since that texture wasn't directly applied to any objects, it was deleted. Here's another file that includes the material that is controlling the frict...
by Scott Frizzle
Thu May 10, 2018 10:37 pm
Forum: General
Topic: Oil splatter on a small scale
Replies: 4
Views: 1219

Re: Oil splatter on a small scale

One more thing regarding scale: Opinions vary, but I've found that RF|C4D works better at larger scales than you are using in your file. You can still get the sim to behave as if it's on a very small scale by adjusting things like the time scale settings. I've had the best luck just building scenes ...