Search found 30 matches
- Wed Mar 25, 2020 8:04 pm
- Forum: General
- Topic: Mesh Clipping
- Replies: 3
- Views: 8891
Re: Mesh Clipping
Yeah, I don't even have the clipping section available at all, even with all of the elements in the scene. It's simply not there. Maybe it's a Mac thing (I'm on a Mac)?
- Tue Mar 24, 2020 10:11 pm
- Forum: General
- Topic: Mesh Clipping
- Replies: 3
- Views: 8891
Mesh Clipping
I just realized that I do not have the Mesh Clipping option available in the Mesher object. I have the latest version of RF|C4D (3.1.10025). I seem to have all of the other 3.0 features available. Is anyone else missing this feature?
- Fri Sep 06, 2019 10:07 pm
- Forum: General
- Topic: collider moving upwards towards emitter
- Replies: 2
- Views: 10744
Re: collider moving upwards towards emitter
Without seeing the file, I'd first check to see if you're getting that behavior when you cache the sim. Sometimes there is weirdness playing back the sim in the viewport that you don't get once the sim is cached. The next thing I'd try is adding scene substeps; it could be that your object is moving...
- Thu Aug 29, 2019 5:41 pm
- Forum: General
- Topic: NL please bring back the online help pages
- Replies: 4
- Views: 12443
Re: NL please bring back the online help pages
Gotcha. I haven't upgraded to version 3.0 so I can't test that out. It seems to be a problem specific to that version though as everything is functioning normally in version 2.6 for me. Don't worry though; I'm sure with the enormous amount of activity on this forum, you'll have an answer any time no...
- Sat Aug 24, 2019 6:35 pm
- Forum: General
- Topic: NL please bring back the online help pages
- Replies: 4
- Views: 12443
Re: NL please bring back the online help pages
Christian, I can still see the manuals at the link below; is this what you are referring to?
http://support.nextlimit.com/display/RFC4D2
http://support.nextlimit.com/display/RFC4D2
- Fri Mar 01, 2019 9:18 pm
- Forum: General
- Topic: Splash of water
- Replies: 1
- Views: 8291
Re: Splash of water
Can you share the file? It's always easier to diagnose issues that way. Without seeing the file, it looks like maybe you've got the surface tension set really high, which is making the fluid particles contract into spheres too quickly.
- Mon Oct 22, 2018 1:29 pm
- Forum: General
- Topic: Dripping from a spherical object
- Replies: 9
- Views: 20831
Re: Dripping from a spherical object
Thomas, I am very sorry to hear about this is well. I cannot imagine their reasoning as you have been such a great (and the only!) resource for users. This doesn't send a great message about the future of products like RF|C4D. I'd like to suggest something to you but it's probably not appropriate fo...
- Wed Oct 17, 2018 5:00 pm
- Forum: General
- Topic: Dripping from a spherical object
- Replies: 9
- Views: 20831
Re: Dripping from a spherical object
Thanos, I think it's down to you and I on this forum. :) Here's a file that I adapted from a caramel setup that I had done previously that approximates what you are looking for. It does have an emitter dripping the paint onto the sphere, but you can easily omit the first part of the animation, or cr...
- Mon Oct 01, 2018 4:13 pm
- Forum: General
- Topic: More communication please!
- Replies: 7
- Views: 36116
More communication please!
I think I speak for a lot of RF users in saying that more communication from Next Limit, both on this forum and elsewhere, would be greatly appreciated. Many questions in the forums go unanswered, with months between any contact with any RF staff. Aside from people not being able to get technical qu...
- Mon Oct 01, 2018 4:04 pm
- Forum: Wish List
- Topic: Wetmap shader breaks too often
- Replies: 3
- Views: 25135
Re: Wetmap shader breaks too often
As a follow up to the wet map issue, I wanted to mention that Cinema 4D R20 has the ability to have particles directly effect vertex maps, so you can create wet maps via Thinking Particles in a much more direct and controllable way than the current RF|C4D functionality. It would be great if next ver...