Search found 6 matches

by Christian Zuppinger
Mon Apr 22, 2019 4:24 pm
Forum: General
Topic: Liquid is passing through my object
Replies: 2
Views: 298

Re: Liquid is passing through my object

Hi it is probably necessary to turn on "Continuous Collision Detection" in the Rf collider tag of the bucket object. Disable auto, then enable that setting. https://www.dropbox.com/s/4k2xpk6y449oefr/Screenshot%202019-04-22%2011.36.10.jpg?dl=0 Maybe use a little higher collision distance Also, use th...
by Christian Zuppinger
Wed Mar 27, 2019 8:48 pm
Forum: General
Topic: Computer Crashing issue
Replies: 4
Views: 436

Re: Computer Crashing issue

Well, I don't know if there could be other issues with drivers. I am using the RFC4D plugin quite often lately in C4D R19 Studio with Windows10, Aorus1080Ti, i9-7940X CPU, 128GB RAM and it works well, unless I am exceeding VRAM in GPU mode.
by Christian Zuppinger
Wed Mar 27, 2019 10:22 am
Forum: General
Topic: Computer Crashing issue
Replies: 4
Views: 436

Re: Computer Crashing issue

Hi

sounds like the simulation is using up all RAM, then the PC hangs.
Does this also happen with very small sims, like below 100k particles? Does it happen when you have "using GPU" enabled in the settings of the RF scene? The last one is crash-prone when too much memory is used.
by Christian Zuppinger
Mon Feb 18, 2019 9:36 am
Forum: General
Topic: Make a cube emitter rotate
Replies: 1
Views: 172

Re: Make a cube emitter rotate

Hi

I have not yet fully understood the project. Does the cube emit sugar while it is falling? Why does it have to be an emitter and not a rigid body?
by Christian Zuppinger
Mon Feb 11, 2019 10:18 am
Forum: General
Topic: Meshes appear many meters from particles when built.
Replies: 3
Views: 253

Re: Meshes appear many meters from particles when built.

Ok, I can replicate the following: when I move around the emitter and go back to the start of the timeline, then the particles and mesh form together, as they should. If I manually move around only the mesher object, then the mesh will form offset/shifted from the particles. This is odd, but on the ...
by Christian Zuppinger
Fri Feb 08, 2019 1:17 pm
Forum: General
Topic: Meshes appear many meters from particles when built.
Replies: 3
Views: 253

Re: Meshes appear many meters from particles when built.

Hi
I have seen this problem before here with the RFC4D on Apple. I wonder if it is related to moving around the emitter and something is not updated? Does this happen even if you leave all elements at the initial default position?