Search found 24 matches

by Christian Zuppinger
Fri Jun 12, 2020 5:22 pm
Forum: General
Topic: License Failing
Replies: 1
Views: 7887

Re: License Failing

Hi

I had once a similar problem because I have 2 independent ethernet ports in my PC and they show different ip configurations, depending on which one is active. But maybe I just messed up the process at the time... :mrgreen:
by Christian Zuppinger
Fri Jun 12, 2020 5:19 pm
Forum: General
Topic: Morphing objects
Replies: 1
Views: 9353

Re: Morphing objects

Hi the best "daemon" for such a task is the magic daemon (you probably have seen this in the tutorials already). In RFC4D it is not much different than in the standalone. Make sure that you un-check enable collision on the logo object so that the particles can go inside the object. The challenge is ...
by Christian Zuppinger
Wed May 20, 2020 5:32 pm
Forum: General
Topic: hybrido underwater explotion
Replies: 1
Views: 6780

Re: hybrido underwater explotion

Hi 1. Create a filled box, for example by adding a Hybrido closed domain 2. Place an attractor daemon underwater, with attenuation active 3. Define with keyframes a sharp decrease of the force into the minus, such as from 0 to -500 and back. 4. Make sure that the attractor is connected to the Hybrid...
by Christian Zuppinger
Sat May 09, 2020 1:25 pm
Forum: General
Topic: Opening Object (Soda Can) - correct Collider configuration
Replies: 1
Views: 7042

Re: Opening Object (Soda Can) - correct Collider configuration

Hi I would not care about the opener object at all. Instead, you could place an additional object shaped as needed (for example a simple cylinder), which only acts on the simulation as a plug, then de-activate it. The can would always be open in this case, with the opener/lid mechanism not acting as...
by Christian Zuppinger
Fri May 08, 2020 1:36 pm
Forum: General
Topic: disable particles partially
Replies: 1
Views: 7396

Re: disable particles partially

Hi I think you have to leave the particles alone, because they represent the simulation, and such a partial disappearance needs to be restricted to the meshing, therefore -> mesh-clipping. You also could do this step not in RF itself but using a field or boolean operation in your 3D software after i...
by Christian Zuppinger
Tue Mar 31, 2020 9:20 pm
Forum: General
Topic: Granular question
Replies: 2
Views: 9439

Re: Granular question

Hi

the behavior of the granular solver is very much depending on the iterations of the simulation parameters. A higher number makes it more solid. You may need something like 400 instead of 40 iterations.
See this blog post
https://blog.realflow.com/tips/glossary ... n-dyverso/
by Christian Zuppinger
Wed Mar 25, 2020 8:37 pm
Forum: General
Topic: Mesh Clipping
Replies: 3
Views: 8013

Re: Mesh Clipping

Yes, maybe it is the Mac. I had a look here with R20, latest RFC4D, W10
by Christian Zuppinger
Wed Mar 25, 2020 3:03 pm
Forum: General
Topic: Mesh Clipping
Replies: 3
Views: 8013

Re: Mesh Clipping

Works well here. Maybe you first need all the elements in the scene before the option appears. From R20 on you have to use the "fields" of C4D for clipping.
by Christian Zuppinger
Fri Mar 13, 2020 8:42 am
Forum: General
Topic: Set initial state why does it pour again (PIC)
Replies: 1
Views: 9297

Re: Set initial state why does it pour again (PIC)

Hi I assume you have in addition to set the emitter to speed=0 Sometimes, I had a similar problem when I used the maximum number of particles in the "fluid" to stop emission, and then during a longer sim there was somewhere a loss of particles by some k-daemon and the emitter started to become activ...
by Christian Zuppinger
Mon Feb 17, 2020 10:38 am
Forum: General
Topic: Nothing in Top Viewport will move on Y-Axis
Replies: 3
Views: 68038

Re: Nothing in Top Viewport will move on Y-Axis

Maybe I have misunderstood the question, but is it not the normal behavior of a TOP-view? The top view in the viewport assumes that you see a projections of the objects and you cannot move in more than 2 dimensions. We can move things with our hands even when we look at them from above, but we have ...