In fact this doesn't work correctly.
If I spawn particles from the emitter object I get the correct weightmaps. If I use the filter daemon to generate new particles, I don't see this particle's fluid represented in the weight map, although it does create the tag.
Any help, greatly appreciated.
Gaz
Search found 4 matches
- Fri Mar 22, 2019 4:41 pm
- Forum: General
- Topic: weight map for fluid generated after filter daemon
- Replies: 2
- Views: 8354
- Fri Mar 22, 2019 4:21 pm
- Forum: General
- Topic: weight map for fluid generated after filter daemon
- Replies: 2
- Views: 8354
Re: weight map for fluid generated after filter daemon
Ignore me, forgot to add the fluid link to the emitter.... duuuuuuuh
The simple things, sometimes...
The simple things, sometimes...
- Fri Mar 22, 2019 4:09 pm
- Forum: General
- Topic: weight map for fluid generated after filter daemon
- Replies: 2
- Views: 8354
weight map for fluid generated after filter daemon
Hi
I'm filtering an original fluid to generate a different fluid based on vorticity. I can't get this new fluid to be represented in the weight maps?
Is this possible?
Thanks
Gaz
I'm filtering an original fluid to generate a different fluid based on vorticity. I can't get this new fluid to be represented in the weight maps?
Is this possible?
Thanks
Gaz
- Wed Mar 20, 2019 3:54 pm
- Forum: General
- Topic: weight maps stop working with new c4d session
- Replies: 0
- Views: 17707
weight maps stop working with new c4d session
Hi All My problem is basically what it says in the title; I have a set up with two emitters/fluids and mesh them with the same mesher, which works initially but when I reopen the scene after closing c4d the weights no longer work. Weight 0 is fully 0% weighted and weight 1 is fully 100% weighted. Th...