Search found 4 matches

by gaz harbuz
Fri Mar 22, 2019 4:41 pm
Forum: General
Topic: weight map for fluid generated after filter daemon
Replies: 2
Views: 7933

Re: weight map for fluid generated after filter daemon

In fact this doesn't work correctly.

If I spawn particles from the emitter object I get the correct weightmaps. If I use the filter daemon to generate new particles, I don't see this particle's fluid represented in the weight map, although it does create the tag.

Any help, greatly appreciated.

Gaz
by gaz harbuz
Fri Mar 22, 2019 4:21 pm
Forum: General
Topic: weight map for fluid generated after filter daemon
Replies: 2
Views: 7933

Re: weight map for fluid generated after filter daemon

Ignore me, forgot to add the fluid link to the emitter.... duuuuuuuh

The simple things, sometimes...
by gaz harbuz
Fri Mar 22, 2019 4:09 pm
Forum: General
Topic: weight map for fluid generated after filter daemon
Replies: 2
Views: 7933

weight map for fluid generated after filter daemon

Hi

I'm filtering an original fluid to generate a different fluid based on vorticity. I can't get this new fluid to be represented in the weight maps?

Is this possible?

Thanks

Gaz
by gaz harbuz
Wed Mar 20, 2019 3:54 pm
Forum: General
Topic: weight maps stop working with new c4d session
Replies: 0
Views: 16326

weight maps stop working with new c4d session

Hi All My problem is basically what it says in the title; I have a set up with two emitters/fluids and mesh them with the same mesher, which works initially but when I reopen the scene after closing c4d the weights no longer work. Weight 0 is fully 0% weighted and weight 1 is fully 100% weighted. Th...