Search found 5 matches

by thecayflow
Thu Dec 13, 2012 3:31 pm
Forum: Legacy
Topic: Realwave Displacement Maps with RFRK
Replies: 5
Views: 10757

Re: Realwave Displacement Maps with RFRK

You can tile RealWaves following these steps: 1.- Place a RealWave in your scene, and add whatever wave you want, then set it to Inactive. 2.- Press f10 to open up batch script window and run the following (be sure to use your RW's name): vs = Realwave01.getVertices() v0 = vs [0].getPosition() v1 = ...
by thecayflow
Thu Nov 22, 2012 2:53 pm
Forum: Legacy
Topic: Realflow 2012 and maxwell render 2.7.10 64
Replies: 7
Views: 12408

Re: Realflow 2012 and maxwell render 2.7.10 64

No worries at all, I wish the best success for your project!

Definitely it looks way better, you're going in the right direction. Just add more splashes and as you said, some displacement on top of the surface, it would look great.

Cheers
by thecayflow
Wed Nov 14, 2012 11:26 am
Forum: Legacy
Topic: Realflow 2012 and maxwell render 2.7.10 64
Replies: 7
Views: 12408

Re: Realflow 2012 and maxwell render 2.7.10 64

A couple of tests (daylight & indoor) with some foam and splashes. In this case I just set the Refl0 no higher than 160's and seems to work ok (probably more splash particles are needed), but in this case there's no need to use extreme values. I did use the Maxwell particler for both splash/foam (yo...
by thecayflow
Mon Nov 05, 2012 11:29 am
Forum: Legacy
Topic: Realflow 2012 and maxwell render 2.7.10 64
Replies: 7
Views: 12408

Re: Realflow 2012 and maxwell render 2.7.10 64

See a quick test I made for you (with Physical Sky enabled & disabled). There's one Grid Mesh and some splashes around, not foam yet, but it could be pretty much the same thing. Grid Mesh material: Create a new Maxwell material, in the Maxwell tab go to Wizard > Water. Decrease the attenuation dista...
by thecayflow
Thu Oct 25, 2012 4:58 pm
Forum: Legacy
Topic: Realflow 2012 and maxwell render 2.7.10 64
Replies: 7
Views: 12408

Re: Realflow 2012 and maxwell render 2.7.10 64

Hi lzmihich, In regards to the black look of your foam, are you using any additive layer? Stay away of additives as much as possible, if you want to add shinniness you better use an aditional BSDF with low roughness (or even zero) to contribute to the final result. Additives are rarely an option and...