Search found 17 matches
- Fri Feb 05, 2016 11:06 pm
- Forum: General
- Topic: RealFlow Maya rendering BIG PROBLEWS
- Replies: 1
- Views: 11241
RealFlow Maya rendering BIG PROBLEWS
Hello RF, Why do I get errors when trying to render 400,000 particles in Maya with an extremely basic mental ray scene. I have been a RealFlow user for 5 years. I have not had theses problems in the past. Yet I repeated get error messages most of the time with RFRK 2015 and Maya 2014. Maya 2014 and ...
- Fri Feb 05, 2016 10:54 pm
- Forum: Wish List
- Topic: Dope Sheet
- Replies: 3
- Views: 16129
Re: Dope Sheet
any progress on this 3 year old request?
- Wed Nov 13, 2013 3:23 am
- Forum: Wish List
- Topic: Parenting can be a pain...
- Replies: 8
- Views: 18867
Re: Parenting can be a pain...
I agree with the sheering horror that is parenting nodes in RF. Just the other day I wanted to parent an emitter on a piece of animated maya geometery, after rotating the emitter it sheared itself into an ugly mess. The way Maya and RF handle parent and child object animation is as different as cats...
- Wed Nov 13, 2013 2:59 am
- Forum: Legacy
- Topic: Compositing water
- Replies: 2
- Views: 3559
Re: Compositing water
Have you tried Digital Tutors? They have some descent RF tutorials. Although I don't recall any "large body of water work flows", they do have some Hybrido stuff that could help to guide you in the right direction.
- Tue Mar 19, 2013 8:25 pm
- Forum: Legacy
- Topic: MultiJoints not recreating after sim
- Replies: 6
- Views: 7636
Re: MultiJoints not recreating after sim
That's weird. I just opened the scene I sent you. The logs are active rigid bodies attached with multijoints to the locks, which are passive rigid bodies. I am not attempting to attach two passive objects with multijoints. And why would I be able to sim out the logs being moved by the locks in the f...
- Fri Mar 15, 2013 8:11 pm
- Forum: Legacy
- Topic: MultiJoints not recreating after sim
- Replies: 6
- Views: 7636
Re: MultiJoints not recreating after sim
Hi, Wondering if any headway has been made with the multijoints problem. Would it be better to send a scene like this into customer support for a faster response next time? Not trying to sound like a D bag. Just wondering for issues in the future I might come across with RF and a tight deadline. Tha...
- Tue Mar 12, 2013 5:40 pm
- Forum: Legacy
- Topic: MultiJoints not recreating after sim
- Replies: 6
- Views: 7636
Re: MultiJoints not recreating after sim
Hello Luis,
The version of RealFlow is 2012(6.0.2.0085)
The project file and sd file are attached.
The project file is the version after the MJs have stopped working.
Thanks!!
The version of RealFlow is 2012(6.0.2.0085)
The project file and sd file are attached.
The project file is the version after the MJs have stopped working.
Thanks!!
- Tue Mar 12, 2013 3:31 am
- Forum: Legacy
- Topic: MultiJoints not recreating after sim
- Replies: 6
- Views: 7636
MultiJoints not recreating after sim
Hello, I'm having trouble with the Multi Joints not recreating after a sim has cached out. The same behavior has happened after making 2 new projects and setups. The MJs work the first time around before caching. Then stop being created after the first sim. The scene is pretty simple. The idea is to...
- Tue Feb 26, 2013 12:42 am
- Forum: Wish List
- Topic: Dope Sheet
- Replies: 3
- Views: 16129
Dope Sheet
Any chance of creating a dope sheet , like in Maya, for the animation window. It's very easy to move lots of key frames without changing the values in Maya. It is a little awkard to complete a task like this in RF2012.
Thanks
Thanks
- Fri Jan 14, 2011 12:21 am
- Forum: Legacy
- Topic: RealWave Gravity push mode
- Replies: 1
- Views: 4211
RealWave Gravity push mode
Hello, I have been testing out the realwave ocean. And trying to get some interaction with a hull of a boat. Currently I am having a couple of issues with the real wave. 1. I have attached a gravity daemon, in push underwater mode, parented to a hull in order to get the hull to propel forward. The g...