Search found 6 matches

by martin_st
Wed Jan 23, 2013 10:26 pm
Forum: Legacy
Topic: Multi-Thread example
Replies: 2
Views: 4481

Re: Multi-Thread example

Hello, thanks for your really helpful reply. One question is still left: what about, if I want to make sure, that all threads are waiting until a certain passage is finished by the last of them? To become a little more detailed, supposed I have a member object o of a class X, which is constructed in...
by martin_st
Tue Jan 22, 2013 10:15 pm
Forum: Legacy
Topic: Multi-Thread example
Replies: 2
Views: 4481

Multi-Thread example

Hi there,

is there an example or documentation about how to synchronize multiple threads in a particle plugin by the RF Mutex Object available? The SDK documentation isn't very detailed on this issue.

Thank you very much,
Martin
by martin_st
Fri Mar 11, 2011 5:39 pm
Forum: Legacy
Topic: scene.createGlobalVariableValue
Replies: 1
Views: 3926

scene.createGlobalVariableValue

Hello RF fellows, what is wrong, when I try to register global variables in the following way with a command plugin: Scene& scene = AppManager::instance()->getCurrentScene(); scene.createGlobalVariableValue<int>("Name"); scene.setGlobalVariableValue<int>("Name",10); When I try this I get a warning w...
by martin_st
Thu Mar 10, 2011 11:46 pm
Forum: Legacy
Topic: HOW TO: Command-plugin information transfer
Replies: 0
Views: 3783

HOW TO: Command-plugin information transfer

Hi RF-team, I would like to do some calculations during a simulation by use of a command plugin. The problem is, that one calculation-step uses results of the step before. The use of RF globals is inefficient (or even impossible), because the data size changes dynamicaly and is to much to be stored ...
by martin_st
Mon Jan 31, 2011 10:47 am
Forum: Legacy
Topic: WARNING: object contains degenerated faces
Replies: 2
Views: 6607

Re: WARNING: object contains degenerated faces

Hi Alex,

the reason was an attempt to generate a triangle from three linear points. This happend, because I dealt with an object, which had special surface properties - anyway, thanks a lot for your support!

Greetings,
Martin
by martin_st
Mon Jan 24, 2011 5:27 pm
Forum: Legacy
Topic: WARNING: object contains degenerated faces
Replies: 2
Views: 6607

WARNING: object contains degenerated faces

Hi, my name is Martin Staudigel, I'm working on a RF plugin using the c++ SDK. When I'm trying to add manipulated Objects to the current scene I somtimes get the message: WARNING: object X contains Y degenerated faces that will be ignored. Set a higher scale. However, the results are exactly as expe...