Search found 6 matches
- Wed Jan 23, 2013 10:26 pm
- Forum: Legacy
- Topic: Multi-Thread example
- Replies: 2
- Views: 4481
Re: Multi-Thread example
Hello, thanks for your really helpful reply. One question is still left: what about, if I want to make sure, that all threads are waiting until a certain passage is finished by the last of them? To become a little more detailed, supposed I have a member object o of a class X, which is constructed in...
- Tue Jan 22, 2013 10:15 pm
- Forum: Legacy
- Topic: Multi-Thread example
- Replies: 2
- Views: 4481
Multi-Thread example
Hi there,
is there an example or documentation about how to synchronize multiple threads in a particle plugin by the RF Mutex Object available? The SDK documentation isn't very detailed on this issue.
Thank you very much,
Martin
is there an example or documentation about how to synchronize multiple threads in a particle plugin by the RF Mutex Object available? The SDK documentation isn't very detailed on this issue.
Thank you very much,
Martin
- Fri Mar 11, 2011 5:39 pm
- Forum: Legacy
- Topic: scene.createGlobalVariableValue
- Replies: 1
- Views: 3926
scene.createGlobalVariableValue
Hello RF fellows, what is wrong, when I try to register global variables in the following way with a command plugin: Scene& scene = AppManager::instance()->getCurrentScene(); scene.createGlobalVariableValue<int>("Name"); scene.setGlobalVariableValue<int>("Name",10); When I try this I get a warning w...
- Thu Mar 10, 2011 11:46 pm
- Forum: Legacy
- Topic: HOW TO: Command-plugin information transfer
- Replies: 0
- Views: 3783
HOW TO: Command-plugin information transfer
Hi RF-team, I would like to do some calculations during a simulation by use of a command plugin. The problem is, that one calculation-step uses results of the step before. The use of RF globals is inefficient (or even impossible), because the data size changes dynamicaly and is to much to be stored ...
- Mon Jan 31, 2011 10:47 am
- Forum: Legacy
- Topic: WARNING: object contains degenerated faces
- Replies: 2
- Views: 6607
Re: WARNING: object contains degenerated faces
Hi Alex,
the reason was an attempt to generate a triangle from three linear points. This happend, because I dealt with an object, which had special surface properties - anyway, thanks a lot for your support!
Greetings,
Martin
the reason was an attempt to generate a triangle from three linear points. This happend, because I dealt with an object, which had special surface properties - anyway, thanks a lot for your support!
Greetings,
Martin
- Mon Jan 24, 2011 5:27 pm
- Forum: Legacy
- Topic: WARNING: object contains degenerated faces
- Replies: 2
- Views: 6607
WARNING: object contains degenerated faces
Hi, my name is Martin Staudigel, I'm working on a RF plugin using the c++ SDK. When I'm trying to add manipulated Objects to the current scene I somtimes get the message: WARNING: object X contains Y degenerated faces that will be ignored. Set a higher scale. However, the results are exactly as expe...