Search found 4 matches
- Thu Dec 09, 2010 6:00 pm
- Forum: General
- Topic: BG function called all the time???
- Replies: 2
- Views: 3266
Re: BG function called all the time???
What happens is that the Maya control that we use for the camera and magnitude curve attributes is broken. That function is a hack which works around their bug by explicitly copying some values around. Normally this would have been done in a value change event, but no such event is provided by Maya,...
- Tue Sep 07, 2010 10:01 am
- Forum: General
- Topic: RF Melt Material
- Replies: 3
- Views: 5147
Re: RF Melt Material
The PDF manual which comes with the plug-in explains how to use the melt material too (page 22).
- Mon Aug 30, 2010 9:47 am
- Forum: General
- Topic: mental ray message
- Replies: 3
- Views: 4594
Re: mental ray message
The max to mental ray translator thinks that the path points to a texture and says that mental ray won't be able to read it. That's irrelevant in this case, because RFRK obviously knows how to open BIN files itself. You can ignore the warning, it's harmless.
- Tue Jul 20, 2010 2:30 pm
- Forum: Maya
- Topic: meltShader and different fluid emitters
- Replies: 3
- Views: 6408
Re: meltShader and different fluid emitters
There is no way to use the melt shader on a smoothed/deformed mesh because Maya doesn't know how to treat the custom attribute that we use to store the weights. That attribute is only meaningful to the mental ray exporter. The smooth node for example would have to know that the attribute stores per-...