Search found 5 matches
- Tue Sep 21, 2010 12:01 pm
- Forum: Legacy
- Topic: morph daemon is a freak
- Replies: 1
- Views: 6344
morph daemon is a freak
Hi all. I´m working with two morph daemons. With the first daemon the fluid travel to the first object. At the frame 101 the morph01 is deactivated and the morph02 is activated for the fluid travel from the object01 to object02. Diferent openings of the scene offers diferent results for the simulati...
- Fri Sep 03, 2010 12:04 pm
- Forum: Legacy
- Topic: Filter Daemon and Object Selection
- Replies: 1
- Views: 4531
Filter Daemon and Object Selection
Hi all. I´m working a scene where the fluid is hurled agains an objet. When it collides the fluid become to another fluid, when it collides whith a realwave,this one becomes as a third fluid.All the fluids collides whith numerous objects. I have resolved this whith a script but think it could be goo...
- Mon Aug 23, 2010 5:30 pm
- Forum: Legacy
- Topic: Filter Daemon where I adjust the radius?
- Replies: 3
- Views: 6904
Re: Filter Daemon where I adjust the radius?
Ok. Thank you.
- Thu Aug 19, 2010 4:45 pm
- Forum: Legacy
- Topic: Filter Daemon where I adjust the radius?
- Replies: 3
- Views: 6904
Filter Daemon where I adjust the radius?
Hi all. I want to work whith "filter daemon". Attribute "number of neighbors" where I adjust the radius argument of neighbor search?
Now a work whith a script but is very slow in time.
Now a work whith a script but is very slow in time.
- Mon Aug 02, 2010 3:58 pm
- Forum: Legacy
- Topic: particles not colliding below RealWave
- Replies: 2
- Views: 7016
particles not colliding below RealWave
Hi all. I have a bubble generator under water. I need bubbles collision with the below surface of water (a REALWAVE). I set the parameter in the "RW Particle Interaction" and nothing happend. If I set the position of emitter above of surface the collision is sucesfully. Why it isn´t colliding from b...