Search found 139 matches
- Tue Mar 14, 2017 10:53 pm
- Forum: General
- Topic: How to re-enable OpenGL when working remotely
- Replies: 1
- Views: 3920
Re: How to re-enable OpenGL when working remotely
Thank you very much for the tip.
- Sun Mar 12, 2017 2:46 pm
- Forum: General
- Topic: IDOCs with SPHs slower rendering than Full SPH!
- Replies: 7
- Views: 7328
Re: IDOCs with SPHs slower rendering than Full SPH!
Hi again, thanks for sending me the XML file. Sorry for all the obstacles. You also helped us to fine tune the permissions (it should be possible to attach XML files from now on). Back to the initial issue. After checking out your scene, this is what I have seen so far: Splash nodes seem to be prope...
- Sat Mar 11, 2017 6:55 pm
- Forum: General
- Topic: IDOCs with SPHs slower rendering than Full SPH!
- Replies: 7
- Views: 7328
Re: IDOCs with SPHs slower rendering than Full SPH!
No worries, it's our fault. I believe finally you should be able to post attachments. There should be a second tab below the Preview/Submit buttons called "Upload attachment". At worst case, maybe you can post its content inside a block, but I don't know if it would exceed the post length limit. The...
- Fri Mar 10, 2017 9:07 pm
- Forum: General
- Topic: IDOCs with SPHs slower rendering than Full SPH!
- Replies: 7
- Views: 7328
Re: IDOCs with SPHs slower rendering than Full SPH!
Hi again, I think you should be able to attach files from know on. Let us know otherwise. Does the computer with the single (whole) splash has local access to the domain cached files? Or is it reading the cache from a network drive? The same question applies to the other elements. Are the simulation...
- Fri Mar 10, 2017 9:03 am
- Forum: General
- Topic: IDOCs with SPHs slower rendering than Full SPH!
- Replies: 7
- Views: 7328
Re: IDOCs with SPHs slower rendering than Full SPH!
Hi,
can we have a look at the setup of that scene? (an XML file would be ok).
We don't fully understand what do you mean by SPH per IDOC vs Full SPH.
Thank you
can we have a look at the setup of that scene? (an XML file would be ok).
We don't fully understand what do you mean by SPH per IDOC vs Full SPH.
Thank you
- Thu Mar 09, 2017 8:49 am
- Forum: General
- Topic: Dyverso-Granular how to settle down?
- Replies: 4
- Views: 6234
Re: Dyverso-Granular how to settle down?
Hi,
can you share with us all the granular fluid parameters you are currently using?
can you share with us all the granular fluid parameters you are currently using?
- Thu Mar 09, 2017 8:48 am
- Forum: General
- Topic: CUDA/OPEN CL ERROR
- Replies: 7
- Views: 7090
Re: CUDA/OPEN CL ERROR
Thank you very much for the follow up. Both tests are really cool.
We are currently working on an update that hopefully may fix some of the random CUDA errors. We'll let you know when available.
We are currently working on an update that hopefully may fix some of the random CUDA errors. We'll let you know when available.
- Wed Mar 08, 2017 4:48 pm
- Forum: General
- Topic: Realflow C4D problems
- Replies: 5
- Views: 6501
Re: Realflow C4D problems
We have installed RealFlow|Cinema 4D 1.0.2 on Cinema 4D R18.041 under Windows 10 and it apparently works fine.
The only difference is the graphics card, but we don't believe it should make any difference.
We are puzzled about what could be the source of the issue.
The only difference is the graphics card, but we don't believe it should make any difference.
We are puzzled about what could be the source of the issue.
- Tue Mar 07, 2017 4:44 pm
- Forum: General
- Topic: Realflow C4D problems
- Replies: 5
- Views: 6501
Re: Realflow C4D problems
Hi again, we are trying to reproduce it here, with no success. We even tried to duplicate the installation folder, but it only duplicated the menu options. The plugin behaviour is OK. Do you have any more C4D plugins installed? Maybe you can try to move them out of the plugins folder, launch C4D aga...
- Mon Mar 06, 2017 9:05 pm
- Forum: General
- Topic: Rigid bodies get stuck during simulation
- Replies: 1
- Views: 3541
Re: Rigid bodies get stuck during simulation
The issue is quite weird, honestly.
Which RealFlow version is it happening on?
Can you test the same scene on RealFlow 10? (The demo should do if you are using RealFlow 2015)
Which RealFlow version is it happening on?
Can you test the same scene on RealFlow 10? (The demo should do if you are using RealFlow 2015)