Search found 67 matches

by CG_Nema
Sat Sep 07, 2013 7:51 am
Forum: Legacy
Topic: Hybrido double meshing
Replies: 1
Views: 1531

Re: Hybrido double meshing

Hey I have the same problem. I didn't change the surface or core sampling, but the "Sampling control" from the Domain node. It looks like messing with the sampling in any way can cause this. I'm wondering if anyone else has seen this with their Hybrido meshes.
by CG_Nema
Fri Sep 06, 2013 9:04 am
Forum: Wish List
Topic: Parenting can be a pain...
Replies: 8
Views: 5383

Re: Parenting can be a pain...

I know what you're talking about Florian. I tried to make an example of it right now but for some reason I can't reproduce it. Basically sometimes when I try to rotate a child object, it seems to shear it instead, and even worse... if I unparent the node after that happens, it's permanently distorte...
by CG_Nema
Fri Sep 06, 2013 9:00 am
Forum: Legacy
Topic: Hybrido Fluids Don't Act Like Standard Fluids
Replies: 7
Views: 3166

Re: Hybrido Fluids Don't Act Like Standard Fluids

In my experience, Shell type volumes cause leaking more than Solid types. Try adding a thickness to your geometry by extruding it a little, then set it to solid inside. This usually works for me. Sometimes changing the solver strictness to 1 helps with leaking as well.
by CG_Nema
Fri Aug 23, 2013 12:25 am
Forum: Legacy
Topic: RF Threading with new Intel i7 3930K CPU/ Win7x64
Replies: 20
Views: 7176

Re: RF Threading with new Intel i7 3930K CPU/ Win7x64

I wanted to try your sim, but I couldn't open the scene because I am using the Learning Edition. I've been watching my k4000 during sims using TechPowerUp (same website). My GPU is not being used at all even though it is OpenCL1.1 compliant. All the work is done on my two 8-core Intel W5590 running...
by CG_Nema
Thu Aug 22, 2013 9:00 am
Forum: Legacy
Topic: RF Threading with new Intel i7 3930K CPU/ Win7x64
Replies: 20
Views: 7176

Re: RF Threading with new Intel i7 3930K CPU/ Win7x64

I have seen this behavior on our new DUAL XEON E5-2680 machines as well. Although not consistently ... I was actually curious if hyperthreading is slowing the machine down ... any thoughts ? On my machine, (Dual Xeon E5-2650) Hyperthreading makes Hybrido 2 simulations significantly slower, and SPH ...
by CG_Nema
Thu Aug 22, 2013 8:36 am
Forum: Legacy
Topic: Object based surface force field
Replies: 1
Views: 2317

Re: Object based surface force field

I've done this, it can give you some interesting results. Basically you just need to input the verts from 2 objects with identical topology instead of from 2 displaced plane like the original graph does. The reason you need 2 objects is that the verts from one object will give you the positions for ...
by CG_Nema
Fri Aug 16, 2013 7:13 am
Forum: Legacy
Topic: Vertex.SetVelocity()
Replies: 3
Views: 2738

Re: Vertex.SetVelocity()

Is your object set to "Active rigid body"? If not then these commands have no effect. Yes its an active rigid. It is falling, when it's position.y goes below 0.0, I apply setVelocity to the vertices or setForce on the object. Neither have any effect for me at the moment. Tried running it as StepsPr...
by CG_Nema
Fri Aug 16, 2013 1:23 am
Forum: Legacy
Topic: Vertex.SetVelocity()
Replies: 3
Views: 2738

Vertex.SetVelocity()

using:

Code: Select all

for v in obj.getVertices():
	v.setVelocity( Vector.new(0.0,0.0,0.0) )
Has no effect. Am I doing something wrong?

EDIT:

I just tried obj.setForce() and it also has no effect.
by CG_Nema
Thu Aug 15, 2013 6:54 am
Forum: Wish List
Topic: Playblasting is way to slow
Replies: 1
Views: 6704

Re: Playblasting is way to slow

Once I hit a few million particles its very slow for me too. If you load it into maya with rfrk, the playblast is much faster for now.
by CG_Nema
Sun Aug 11, 2013 8:41 pm
Forum: Legacy
Topic: Hybrido 2 Boat sim Wrong
Replies: 55
Views: 21728

Re: Hybrido 2 Boat sim Wrong

dario.ortisi@gmail.com wrote:@CG_Nema
For a mesh object created nside realflow and using inside application, how i create velocity channel? A meshes did'nt have a velocity channel wright?
I think you can use a .md format. I had trouble getting it to work in Maya but I think it can be done.