Search found 9 matches

by mdharrington
Tue Dec 31, 2013 6:17 pm
Forum: Legacy
Topic: Realwave not generating foam maps
Replies: 2
Views: 7652

Re: Realwave not generating foam maps

pretty sure it's choppiness again....
by mdharrington
Tue Dec 31, 2013 1:27 am
Forum: Legacy
Topic: Realwave not generating foam maps
Replies: 2
Views: 7652

Realwave not generating foam maps

I am generating a RW splash from my sim... But no matter what I do...all foam maps come out black Here's what I did so far 1 Sim RW with a boat 2 Cache RW and boat and sim RW_Object Splash particles (export central is checked for foam texture, realwave is checked to generate texture) no luck....trie...
by mdharrington
Tue Dec 31, 2013 1:19 am
Forum: Legacy
Topic: Imported GEO making realwave go crazy
Replies: 3
Views: 7669

Re: Imported GEO making realwave go crazy

I kinda worked it out before you answered....it seemed to be ok without any wave modifiers present....once a wave was present it went crazy.....so ya choppiness could be it

I changed statistical spectrum scale to repeat U,V @ 1.25 and some other changes and it eventually seemed to go away....
by mdharrington
Tue Dec 31, 2013 1:15 am
Forum: Legacy
Topic: Tile inside Lightwave
Replies: 2
Views: 6630

Re: Tile inside Lightwave

Right now I am using displacement maps and that seems to work fine...
But just importing a realwave surface will only have deformation according to world space co-ordinates..
by mdharrington
Sun Dec 29, 2013 8:34 am
Forum: Legacy
Topic: Imported GEO making realwave go crazy
Replies: 3
Views: 7669

Imported GEO making realwave go crazy

I am running an ocean sim in realwave....everything looks fine using RF geometry...a capsule or a sphere I size the capsule similar to a low rez boat OBJ I import....get the weight just right and object interaction strength... The when I use the imported geo my water sim has crazy errors and spikes....
by mdharrington
Sat Dec 28, 2013 1:46 am
Forum: Legacy
Topic: Tile inside Lightwave
Replies: 2
Views: 6630

Tile inside Lightwave

Just following along with some training showing tiling inside maya.... in lightwave it seems there is no checkbox for "realwave" as described in the docs in either the RFRK plugin or the Nextlimit manager simply copying the item will only duplicate it...and as soon as the deformation is activated th...
by mdharrington
Mon Jun 10, 2013 11:23 pm
Forum: Legacy
Topic: Hybrido collision problems
Replies: 3
Views: 7660

Re: Hybrido collision problems

at least I'm not going crazy...

thanks
by mdharrington
Sun Jun 09, 2013 10:04 pm
Forum: Legacy
Topic: Hybrido collision problems
Replies: 3
Views: 7660

Re: Hybrido collision problems

this is with the shell volume method...it appears to have a built in offset....

the other volume methods seems to work much better
by mdharrington
Sun Jun 09, 2013 9:56 pm
Forum: Legacy
Topic: Hybrido collision problems
Replies: 3
Views: 7660

Hybrido collision problems

I have read a lot of posts about hybrido collisions and cell size....I dont think this is the case here. My collisions, whether inside a box or on a plane are always 1 realflow display grid offset away from the surface. When I look at the cell size on the domain....there is at least 3 cells in betwe...