I did it
Thank you!
P.
Search found 13 matches
- Tue Nov 01, 2011 2:42 pm
- Forum: General
- Topic: rfrk2 and magnitudes
- Replies: 3
- Views: 7171
- Fri Oct 28, 2011 3:28 pm
- Forum: General
- Topic: rfrk2 and magnitudes
- Replies: 3
- Views: 7171
rfrk2 and magnitudes
Hi there, We have RelaFlow RenderKit v2.2.1.0026 and using the "rfrk_runprogram" precedural we successfully render a mesh with 3Delight. However We can not figured out how to render magnitudes, maybe we need primitive variables to put them in some 3dl shader? Please tell us what we need more to acco...
- Mon Dec 20, 2010 1:21 pm
- Forum: General
- Topic: rfrk2 motion blur question
- Replies: 6
- Views: 9929
Re: rfrk2 motion blur question
Wow sorry!
I was blind about that.
Thank you Hector.
I was blind about that.

Thank you Hector.
- Fri Dec 17, 2010 11:47 am
- Forum: General
- Topic: rfrk2 motion blur question
- Replies: 6
- Views: 9929
Re: rfrk2 motion blur question
Here it is: Procedural "RunProgram" [ "rfrk2_runprogram" "rfrk2_mesher -rfrk_fileSeq /path/to/binfile.bin -rfrk_polygonSize 0.1000000015 -$rfrk_smooth 5000 -rfrk_fieldType 1 -rfrk_filterMesh 1 -rfrk_tension 0 -rfrk_relax 0.1000000015 -rfrk_steps 24 -rfrk_radius 0.07999999821 -rfrk_core 0 -rfrk_splas...
- Thu Dec 16, 2010 1:59 pm
- Forum: General
- Topic: rfrk2 motion blur question
- Replies: 6
- Views: 9929
Re: rfrk2 motion blur question
Hi Hector,
thank you for quick replay.
I tried several different values for smooth parameter within range 100 - 5000, but again it doesn't affect the render.
Peter.
thank you for quick replay.
I tried several different values for smooth parameter within range 100 - 5000, but again it doesn't affect the render.
Peter.
- Thu Dec 16, 2010 10:27 am
- Forum: General
- Topic: rfrk2 motion blur question
- Replies: 6
- Views: 9929
rfrk2 motion blur question
Hi there, Our pipeline is 3delight based and I'm trying to adapt RFRK2 FOR RENDERMAN FOR MAYA to fit our needs. For that I'm using the primitive parameters from RendermanCommandLine section in documentation. I'm having the following issues. 1. The rfrk_smooth parameter from the Meshing section doesn...
- Tue Dec 07, 2010 11:26 am
- Forum: Legacy
- Topic: Enable/Disable simulation of a node
- Replies: 2
- Views: 6354
Re: Enable/Disable simulation of a node
Hi DragonsSpirit,
there is one script in RealFlow recourse site:
Active-Inactive by bealobo
http://resources.realflow.com/search.ph ... h=inactive
there is one script in RealFlow recourse site:
Active-Inactive by bealobo
http://resources.realflow.com/search.ph ... h=inactive
- Fri Dec 03, 2010 4:38 pm
- Forum: Legacy
- Topic: set the sofbody to be not solid
- Replies: 9
- Views: 12715
Re: set the sofbody to be not solid
Thank you very much Nuria.
- Fri Dec 03, 2010 10:12 am
- Forum: Legacy
- Topic: set the sofbody to be not solid
- Replies: 9
- Views: 12715
Re: set the sofbody to be not solid
Thank you very much Gus, I have no thought about that.
About slow down in soft body simulation with open shape geometry is that something that you have not improved yet
or it's some kind of bug?
Peter.
About slow down in soft body simulation with open shape geometry is that something that you have not improved yet
or it's some kind of bug?
Peter.
- Thu Dec 02, 2010 11:03 am
- Forum: Legacy
- Topic: set the sofbody to be not solid
- Replies: 9
- Views: 12715
Re: set the sofbody to be not solid
Hi Gus, Following your suggestion to 'sew' some shape with multijoint I made a test with two Vases - native RF objects. To sew them I used "At locators position" mode in multijoint node. Positioning of the locators was really cumbersome, maybe I need to write some script to do that. Possibility of i...