Search found 13 matches

by wwfx
Tue Nov 01, 2011 2:42 pm
Forum: General
Topic: rfrk2 and magnitudes
Replies: 3
Views: 7171

Re: rfrk2 and magnitudes

I did it
Thank you!

P.
by wwfx
Fri Oct 28, 2011 3:28 pm
Forum: General
Topic: rfrk2 and magnitudes
Replies: 3
Views: 7171

rfrk2 and magnitudes

Hi there, We have RelaFlow RenderKit v2.2.1.0026 and using the "rfrk_runprogram" precedural we successfully render a mesh with 3Delight. However We can not figured out how to render magnitudes, maybe we need primitive variables to put them in some 3dl shader? Please tell us what we need more to acco...
by wwfx
Mon Dec 20, 2010 1:21 pm
Forum: General
Topic: rfrk2 motion blur question
Replies: 6
Views: 9929

Re: rfrk2 motion blur question

Wow sorry!
I was blind about that. :?

Thank you Hector.
by wwfx
Fri Dec 17, 2010 11:47 am
Forum: General
Topic: rfrk2 motion blur question
Replies: 6
Views: 9929

Re: rfrk2 motion blur question

Here it is: Procedural "RunProgram" [ "rfrk2_runprogram" "rfrk2_mesher -rfrk_fileSeq /path/to/binfile.bin -rfrk_polygonSize 0.1000000015 -$rfrk_smooth 5000 -rfrk_fieldType 1 -rfrk_filterMesh 1 -rfrk_tension 0 -rfrk_relax 0.1000000015 -rfrk_steps 24 -rfrk_radius 0.07999999821 -rfrk_core 0 -rfrk_splas...
by wwfx
Thu Dec 16, 2010 1:59 pm
Forum: General
Topic: rfrk2 motion blur question
Replies: 6
Views: 9929

Re: rfrk2 motion blur question

Hi Hector,
thank you for quick replay.

I tried several different values for smooth parameter within range 100 - 5000, but again it doesn't affect the render.

Peter.
by wwfx
Thu Dec 16, 2010 10:27 am
Forum: General
Topic: rfrk2 motion blur question
Replies: 6
Views: 9929

rfrk2 motion blur question

Hi there, Our pipeline is 3delight based and I'm trying to adapt RFRK2 FOR RENDERMAN FOR MAYA to fit our needs. For that I'm using the primitive parameters from RendermanCommandLine section in documentation. I'm having the following issues. 1. The rfrk_smooth parameter from the Meshing section doesn...
by wwfx
Tue Dec 07, 2010 11:26 am
Forum: Legacy
Topic: Enable/Disable simulation of a node
Replies: 2
Views: 6354

Re: Enable/Disable simulation of a node

Hi DragonsSpirit,
there is one script in RealFlow recourse site:

Active-Inactive by bealobo

http://resources.realflow.com/search.ph ... h=inactive
by wwfx
Fri Dec 03, 2010 4:38 pm
Forum: Legacy
Topic: set the sofbody to be not solid
Replies: 9
Views: 12715

Re: set the sofbody to be not solid

Thank you very much Nuria.
by wwfx
Fri Dec 03, 2010 10:12 am
Forum: Legacy
Topic: set the sofbody to be not solid
Replies: 9
Views: 12715

Re: set the sofbody to be not solid

Thank you very much Gus, I have no thought about that.

About slow down in soft body simulation with open shape geometry is that something that you have not improved yet
or it's some kind of bug?

Peter.
by wwfx
Thu Dec 02, 2010 11:03 am
Forum: Legacy
Topic: set the sofbody to be not solid
Replies: 9
Views: 12715

Re: set the sofbody to be not solid

Hi Gus, Following your suggestion to 'sew' some shape with multijoint I made a test with two Vases - native RF objects. To sew them I used "At locators position" mode in multijoint node. Positioning of the locators was really cumbersome, maybe I need to write some script to do that. Possibility of i...