The magic daemon seems to kind of work, but i'm having problems lining things up, my boxes just stick to the surface being nearest.
So i though i could stick some null objects on my boxes and use those to control the magic daemon, but this leads to an instant crash, any ideas?
Search found 22 matches
Magnets!
Hi, I'm looking for some pointers on where to start regarding a magnet simulation. I've got four rectangular boxes where the short sides need to attract eachother and snap together. I've tried PFlow and massFX but couldn't quite get it right, so i thought i would give realflow a try. It seems fairly...
- Mon Jan 06, 2014 4:45 pm
- Forum: Legacy
- Topic: caronte and realwave interaction steps
- Replies: 4
- Views: 5466
Re: caronte and realwave interaction steps
aah, excellent, that shows it...damn i was waaaay off
- Mon Jan 06, 2014 4:28 pm
- Forum: Legacy
- Topic: caronte cache for resim
- Replies: 2
- Views: 4196
Re: caronte cache for resim
thanks, i only had the animation.sd checked, 'all objects' did the trick.
is there a way to make standard particle emitter react with cached realwave/caronte? i just tried with a cached realwave and particles goes straight through.
is there a way to make standard particle emitter react with cached realwave/caronte? i just tried with a cached realwave and particles goes straight through.
- Mon Dec 30, 2013 11:39 am
- Forum: Legacy
- Topic: caronte cache for resim
- Replies: 2
- Views: 4196
caronte cache for resim
i've finished a realwave and caronte simulation, and would like to resim it adding a particle emitter to cached realwave and caronte.
realwave caches, but the caronte animation.sd file seems to be recalculated, is there a way around this?
realwave caches, but the caronte animation.sd file seems to be recalculated, is there a way around this?
- Mon Dec 30, 2013 11:34 am
- Forum: Legacy
- Topic: caronte and realwave interaction steps
- Replies: 4
- Views: 5466
Re: caronte and realwave interaction steps
the quality was set to high, but i think i've found the problem, the center of gravity might have been outside the mesh, is there a way to see exactly where center of gravity is calculated?
decreasing center of gravity a little seems to have stabilised the sim
decreasing center of gravity a little seems to have stabilised the sim
- Mon Dec 16, 2013 4:23 pm
- Forum: Legacy
- Topic: caronte and realwave interaction steps
- Replies: 4
- Views: 5466
caronte and realwave interaction steps
i'm struggling to find a stable settings for realwave and caronte. i've a got a realwave plane at 300x300m with about 50 connected mulitjoints floating in it, all linked together, at lower wave heights things are stable, but at 9 meter waves the sim explodes. the resolution/poly size are not that im...
- Fri Oct 18, 2013 1:48 pm
- Forum: Legacy
- Topic: kill mesh?
- Replies: 2
- Views: 3290
Re: kill mesh?
excellent! i will check this out, thanks luis!
- Thu Oct 17, 2013 3:17 pm
- Forum: Legacy
- Topic: kill mesh?
- Replies: 2
- Views: 3290
kill mesh?
is it possible to kill particles on mesh collision? sort of like a refined k_volume?
- Mon Aug 19, 2013 3:18 pm
- Forum: Legacy
- Topic: SPH splash, conversion to grid script needed?
- Replies: 8
- Views: 6871
Re: SPH splash, conversion to grid script needed?
the graph version is hard to control but gives great splashes.
the batch script is easy to control, but doesn't give any splashes. hmm.
scratch that, i just forgot to align the splash box
the batch script is easy to control, but doesn't give any splashes. hmm.
scratch that, i just forgot to align the splash box