Search found 22 matches

by kimgar
Tue May 19, 2015 11:49 am
Forum: Legacy
Topic: Magnets!
Replies: 2
Views: 6843

Re: Magnets!

The magic daemon seems to kind of work, but i'm having problems lining things up, my boxes just stick to the surface being nearest.

So i though i could stick some null objects on my boxes and use those to control the magic daemon, but this leads to an instant crash, any ideas?
by kimgar
Tue May 19, 2015 10:22 am
Forum: Legacy
Topic: Magnets!
Replies: 2
Views: 6843

Magnets!

Hi, I'm looking for some pointers on where to start regarding a magnet simulation. I've got four rectangular boxes where the short sides need to attract eachother and snap together. I've tried PFlow and massFX but couldn't quite get it right, so i thought i would give realflow a try. It seems fairly...
by kimgar
Mon Jan 06, 2014 4:45 pm
Forum: Legacy
Topic: caronte and realwave interaction steps
Replies: 4
Views: 5465

Re: caronte and realwave interaction steps

aah, excellent, that shows it...damn i was waaaay off :)
by kimgar
Mon Jan 06, 2014 4:28 pm
Forum: Legacy
Topic: caronte cache for resim
Replies: 2
Views: 4195

Re: caronte cache for resim

thanks, i only had the animation.sd checked, 'all objects' did the trick.

is there a way to make standard particle emitter react with cached realwave/caronte? i just tried with a cached realwave and particles goes straight through.
by kimgar
Mon Dec 30, 2013 11:39 am
Forum: Legacy
Topic: caronte cache for resim
Replies: 2
Views: 4195

caronte cache for resim

i've finished a realwave and caronte simulation, and would like to resim it adding a particle emitter to cached realwave and caronte.

realwave caches, but the caronte animation.sd file seems to be recalculated, is there a way around this?
by kimgar
Mon Dec 30, 2013 11:34 am
Forum: Legacy
Topic: caronte and realwave interaction steps
Replies: 4
Views: 5465

Re: caronte and realwave interaction steps

the quality was set to high, but i think i've found the problem, the center of gravity might have been outside the mesh, is there a way to see exactly where center of gravity is calculated?

decreasing center of gravity a little seems to have stabilised the sim
by kimgar
Mon Dec 16, 2013 4:23 pm
Forum: Legacy
Topic: caronte and realwave interaction steps
Replies: 4
Views: 5465

caronte and realwave interaction steps

i'm struggling to find a stable settings for realwave and caronte. i've a got a realwave plane at 300x300m with about 50 connected mulitjoints floating in it, all linked together, at lower wave heights things are stable, but at 9 meter waves the sim explodes. the resolution/poly size are not that im...
by kimgar
Fri Oct 18, 2013 1:48 pm
Forum: Legacy
Topic: kill mesh?
Replies: 2
Views: 3290

Re: kill mesh?

excellent! i will check this out, thanks luis!
by kimgar
Thu Oct 17, 2013 3:17 pm
Forum: Legacy
Topic: kill mesh?
Replies: 2
Views: 3290

kill mesh?

is it possible to kill particles on mesh collision? sort of like a refined k_volume?
by kimgar
Mon Aug 19, 2013 3:18 pm
Forum: Legacy
Topic: SPH splash, conversion to grid script needed?
Replies: 8
Views: 6865

Re: SPH splash, conversion to grid script needed?

the graph version is hard to control but gives great splashes.
the batch script is easy to control, but doesn't give any splashes. hmm.

scratch that, i just forgot to align the splash box