Search found 32 matches

by rebusbakery@gmail.com
Thu Aug 25, 2016 6:19 pm
Forum: Legacy
Topic: RealWave is incoherent
Replies: 2
Views: 1598

RealWave is incoherent

Having real trouble with RealWave. Trying for simple (but realistic) wake form on Realwave surface but getting loads of grief. First the big problem: After sim and cache of RealWave with only Ocean Statistical Spectrum driving it, the ocean surface loads once or twice, but thereafter refuses to load...
by rebusbakery@gmail.com
Fri Apr 15, 2016 5:44 pm
Forum: Legacy
Topic: Meshing-node param-particle filters-core-splash
Replies: 1
Views: 1772

Re: Meshing-node param-particle filters-core-splash

Bump!

Have had same troubles. Core and splash not working as expected... any info on what affects the settings, like scene scale or dyverso resolution or whatever, would be great.
by rebusbakery@gmail.com
Fri Apr 15, 2016 5:39 pm
Forum: Legacy
Topic: Realflow won't read triangulated mesh
Replies: 2
Views: 1718

Re: Realflow won't read triangulated mesh

Not familiar with the C4D workflow, but the message is pretty simple: your mesh has some not tri faces.

Clean up the mesh (maybe there are improper polys that you cannot see,) retriangulate and try again.
by rebusbakery@gmail.com
Fri Apr 15, 2016 5:30 pm
Forum: Legacy
Topic: where are the RF2015 scripting docs?
Replies: 2
Views: 4239

Re: where are the RF2015 scripting docs?

Perfect! thanks.
by rebusbakery@gmail.com
Thu Apr 14, 2016 4:10 pm
Forum: Legacy
Topic: where are the RF2015 scripting docs?
Replies: 2
Views: 4239

where are the RF2015 scripting docs?

Looking for the scripting reference for RF2015, specifically the description of the python interface for dyverso domains & their particles. I only see info for 2014 and earlier. the 2015 page is just a link to another website, no link to reference info on RF python object interface. You can get this...
by rebusbakery@gmail.com
Tue Apr 12, 2016 4:20 pm
Forum: General
Topic: RFRK and maya particles
Replies: 1
Views: 9890

RFRK and maya particles

Hi Is there anyway to use the RFRK particle meshing tools to render Maya particles without exporting out of package, or does RFRK only work with imported particles (from RealFlow) ? Alternately, is it possible to deform RFRK object in Maya? From what I have tried the answer is no, but maybe there is...
by rebusbakery@gmail.com
Wed Nov 04, 2015 4:44 pm
Forum: Legacy
Topic: simulation from binary loader
Replies: 3
Views: 8293

Re: simulation from binary loader

dOH. That makes sense... thanks!

So, if I wanted to fill in the holes on a sim I could load the original with a binary loader, add a sheeter and sim, then reload with a second binary and mesh that...

cool.
by rebusbakery@gmail.com
Tue Nov 03, 2015 6:20 pm
Forum: Legacy
Topic: simulation from binary loader
Replies: 3
Views: 8293

simulation from binary loader

Hi... trying to use the binary loader to pickup a previous sim then release and generate a new 'ending.' Setting release particles to frame number... the particles do release at the frame and start to sim using scene daemons. Looks good but then...After simulating, when I playback the binary loader ...
by rebusbakery@gmail.com
Thu Oct 22, 2015 4:31 pm
Forum: Legacy
Topic: time stretched binary loader jumps
Replies: 4
Views: 2797

Re: time stretched binary loader jumps

Sure do. Thanks! edit: or not? When I activate the objects from the sd file in the in/out settings they appear in the "Save animation.sd" just like you said, only there is an error of "None available" under "Source for interpolation" which prevents the retiming. Setting Interpolation to "No Iterpola...
by rebusbakery@gmail.com
Thu Oct 22, 2015 3:17 pm
Forum: Legacy
Topic: time stretched binary loader jumps
Replies: 4
Views: 2797

Re: time stretched binary loader jumps

Ahhh, thats how it does its magic. Started thinking about making a script/graph that trickles the new particles into the sim so they do not show up in big chunks (maybe by collecting the newly birthed particles and adding them in over time) but it gave me a headache. As far as raising the fps I was ...