Search found 30 matches
- Tue Sep 11, 2018 12:01 am
- Forum: General
- Topic: Granular solver to thinking particles and octane
- Replies: 5
- Views: 9576
Re: Granular solver to thinking particles and octane
Setting the particle radius very low will definitely add detail, but it's also adding a lot of geometry to the mesh so you have to be careful not to overtax your system. Try reducing it gradually and seeing how your system responds. Also keep in mind the mesh resolution settings. With no smoothing a...
- Mon Sep 10, 2018 2:05 pm
- Forum: General
- Topic: Granular solver to thinking particles and octane
- Replies: 5
- Views: 9576
Re: Granular solver to thinking particles and octane
Yeah, this forum does seem pretty dead these days. :) Here's a basic file in the latest version of RF|C4D where I've got a granular simulation with a cube as the child of the fluid, and it renders with no problems. You can also use the mesher to get good sand type effects; just set the particle radi...
- Thu Jul 05, 2018 2:19 pm
- Forum: General
- Topic: how to increase speed for which an obj gets filled with liquid
- Replies: 1
- Views: 5856
Re: how to increase speed for which an obj gets filled with liquid
Without actually seeing your file, here's a few ideas: Use the SPH solver instead of PBD; it's much better for filling objects. Increase the "Int Pressure" setting in the fluid, which will push the particles apart and fill a greater volume. Add another emitter inside and towards the bottom of your c...
- Fri May 11, 2018 7:02 pm
- Forum: General
- Topic: Oil splatter on a small scale
- Replies: 4
- Views: 5267
Re: Oil splatter on a small scale
Oops, I accidentally got rid of the texture that was controlling the friction. Before sending the file I did a "remove unused materials" command and since that texture wasn't directly applied to any objects, it was deleted. Here's another file that includes the material that is controlling the frict...
- Thu May 10, 2018 10:37 pm
- Forum: General
- Topic: Oil splatter on a small scale
- Replies: 4
- Views: 5267
Re: Oil splatter on a small scale
One more thing regarding scale: Opinions vary, but I've found that RF|C4D works better at larger scales than you are using in your file. You can still get the sim to behave as if it's on a very small scale by adjusting things like the time scale settings. I've had the best luck just building scenes ...
- Thu May 10, 2018 10:11 pm
- Forum: General
- Topic: Oil splatter on a small scale
- Replies: 4
- Views: 5267
Re: Oil splatter on a small scale
Hello Paul, Scott Frizzle here. I'm actually the one who tried to help you out with this same issue over on the XP forum. The funny thing is, I almost suggested Realflow to you but thought that might be inappropriate for that forum. After sending you the XP file I was curious how this might work in ...
- Fri May 04, 2018 12:29 pm
- Forum: General
- Topic: Geometry and the Fill Emitter
- Replies: 2
- Views: 4466
Re: Geometry and the Fill Emitter
Thanks Thomas, I hadn't seen that in the manual. The Connect object is a good workaround for this issue.
- Thu May 03, 2018 5:00 pm
- Forum: General
- Topic: Geometry and the Fill Emitter
- Replies: 2
- Views: 4466
Geometry and the Fill Emitter
I was hoping to get some clarification on how scene geometry needs to be prepared in order to be recognized by the Fill Emitter. While some procedural objects such as spheres and cubes are recognized automatically, others seem to need some alteration, and some don't seem to be recognized at all. For...
- Mon Apr 09, 2018 12:50 pm
- Forum: General
- Topic: Possible Sheeter Daemon bug
- Replies: 3
- Views: 3906
Re: Possible Sheeter Daemon bug
Thanks for following up!
- Fri Apr 06, 2018 6:58 pm
- Forum: General
- Topic: Possible Sheeter Daemon bug
- Replies: 3
- Views: 3906
Possible Sheeter Daemon bug
I didn't see an official bug report board so I'm posting this here; let me know if there's a more appropriate place for this. In the attached file, I was getting a consistent crash when trying to play back the sim in the viewport. After some experimentation I have narrowed the crash down to "Create ...