Search found 177 matches

by Thomas Schlick
Tue Sep 12, 2017 7:29 am
Forum: General
Topic: elastic/rigid deformer shells
Replies: 4
Views: 5507

Re: elastic/rigid deformer shells

You can change the thickness of this particle layer by adding a "Volume" tag to the "Cube.2" node. Then you set "Collision Geometry Detail" to "High". If it's still too thick, change "Cell Size" manually to a smaller value. You might have to reset to see the effect (go to the last frame and the back...
by Thomas Schlick
Tue Sep 05, 2017 7:47 am
Forum: General
Topic: Integrating c4d dynamics with realflow
Replies: 24
Views: 17084

Re: Integrating c4d dynamics with realflow

Not sure what you mean by low-res dummy fluid, can you reword that? My idea is to use an extra fluid with a low "Resolution" value only to create the collision particles. These particles will then be converted into TPs. This might help to get rid of the computationally expensive filter daemon - esp...
by Thomas Schlick
Mon Sep 04, 2017 3:17 pm
Forum: General
Topic: Dyverso Particles randomly changing IDs
Replies: 3
Views: 5278

Re: Dyverso Particles randomly changing IDs

Sorry, no changes. Doesn't make me very happy as well, because the methods I've been testing out only work if the number of particles remains constant over the entire simulation. Furthermore they're not very fast and create lots of secondary data.
by Thomas Schlick
Mon Sep 04, 2017 2:39 pm
Forum: General
Topic: Integrating c4d dynamics with realflow
Replies: 24
Views: 17084

Re: Integrating c4d dynamics with realflow

Hey, nice progress. Thanks for sharing your results! Glad you've found the "On Particle Collision" attribute in the filter. This would have been my next suggestion, since "Pressure" is a bit difficult to control in many cases. It's possible to connect collision objects to certain fluid containers, s...
by Thomas Schlick
Mon Sep 04, 2017 7:59 am
Forum: General
Topic: Integrating c4d dynamics with realflow
Replies: 24
Views: 17084

Re: Integrating c4d dynamics with realflow

Yes, things can get really slow with high particle counts, and I don't know a quick and reliable C4D-based solution to do that. The only thing I can think of to reduce the number of TP particles right now, is a filter daemon: it has a randomness function which allows you to separate a rather small n...
by Thomas Schlick
Fri Sep 01, 2017 7:26 am
Forum: General
Topic: Integrating c4d dynamics with realflow
Replies: 24
Views: 17084

Re: Integrating c4d dynamics with realflow

Many thanks for the scene file and your efforts on this matter. Much appreciated!

What you're telling here about the crash sounds really bad and I hope you're not seriously injured. Get well soon!

Cheers,
Thomas
by Thomas Schlick
Tue Aug 29, 2017 12:45 pm
Forum: General
Topic: Integrating c4d dynamics with realflow
Replies: 24
Views: 17084

Re: Integrating c4d dynamics with realflow

Thanks for your feedback and pointing us to this possibility. We'll consider this method in the next update of the manual.

Cheers,
Thomas