Search found 177 matches
- Tue Sep 12, 2017 7:29 am
- Forum: General
- Topic: elastic/rigid deformer shells
- Replies: 4
- Views: 5507
Re: elastic/rigid deformer shells
You can change the thickness of this particle layer by adding a "Volume" tag to the "Cube.2" node. Then you set "Collision Geometry Detail" to "High". If it's still too thick, change "Cell Size" manually to a smaller value. You might have to reset to see the effect (go to the last frame and the back...
- Tue Sep 05, 2017 7:47 am
- Forum: General
- Topic: Integrating c4d dynamics with realflow
- Replies: 24
- Views: 17084
Re: Integrating c4d dynamics with realflow
Not sure what you mean by low-res dummy fluid, can you reword that? My idea is to use an extra fluid with a low "Resolution" value only to create the collision particles. These particles will then be converted into TPs. This might help to get rid of the computationally expensive filter daemon - esp...
- Mon Sep 04, 2017 3:17 pm
- Forum: General
- Topic: Dyverso Particles randomly changing IDs
- Replies: 3
- Views: 5278
Re: Dyverso Particles randomly changing IDs
Sorry, no changes. Doesn't make me very happy as well, because the methods I've been testing out only work if the number of particles remains constant over the entire simulation. Furthermore they're not very fast and create lots of secondary data.
- Mon Sep 04, 2017 2:39 pm
- Forum: General
- Topic: Integrating c4d dynamics with realflow
- Replies: 24
- Views: 17084
Re: Integrating c4d dynamics with realflow
Hey, nice progress. Thanks for sharing your results! Glad you've found the "On Particle Collision" attribute in the filter. This would have been my next suggestion, since "Pressure" is a bit difficult to control in many cases. It's possible to connect collision objects to certain fluid containers, s...
- Mon Sep 04, 2017 7:59 am
- Forum: General
- Topic: Integrating c4d dynamics with realflow
- Replies: 24
- Views: 17084
Re: Integrating c4d dynamics with realflow
Yes, things can get really slow with high particle counts, and I don't know a quick and reliable C4D-based solution to do that. The only thing I can think of to reduce the number of TP particles right now, is a filter daemon: it has a randomness function which allows you to separate a rather small n...
- Fri Sep 01, 2017 7:26 am
- Forum: General
- Topic: Integrating c4d dynamics with realflow
- Replies: 24
- Views: 17084
Re: Integrating c4d dynamics with realflow
Many thanks for the scene file and your efforts on this matter. Much appreciated!
What you're telling here about the crash sounds really bad and I hope you're not seriously injured. Get well soon!
Cheers,
Thomas
What you're telling here about the crash sounds really bad and I hope you're not seriously injured. Get well soon!
Cheers,
Thomas
- Tue Aug 29, 2017 12:45 pm
- Forum: General
- Topic: Integrating c4d dynamics with realflow
- Replies: 24
- Views: 17084
Re: Integrating c4d dynamics with realflow
Thanks for your feedback and pointing us to this possibility. We'll consider this method in the next update of the manual.
Cheers,
Thomas
Cheers,
Thomas