Hi
sounds like the simulation is using up all RAM, then the PC hangs.
Does this also happen with very small sims, like below 100k particles? Does it happen when you have "using GPU" enabled in the settings of the RF scene? The last one is crash-prone when too much memory is used.
Search found 24 matches
- Wed Mar 27, 2019 10:22 am
- Forum: General
- Topic: Computer Crashing issue
- Replies: 4
- Views: 13174
- Mon Feb 18, 2019 9:36 am
- Forum: General
- Topic: Make a cube emitter rotate
- Replies: 5
- Views: 13551
Re: Make a cube emitter rotate
Hi
I have not yet fully understood the project. Does the cube emit sugar while it is falling? Why does it have to be an emitter and not a rigid body?
I have not yet fully understood the project. Does the cube emit sugar while it is falling? Why does it have to be an emitter and not a rigid body?
- Mon Feb 11, 2019 10:18 am
- Forum: General
- Topic: Meshes appear many meters from particles when built.
- Replies: 3
- Views: 9817
Re: Meshes appear many meters from particles when built.
Ok, I can replicate the following: when I move around the emitter and go back to the start of the timeline, then the particles and mesh form together, as they should. If I manually move around only the mesher object, then the mesh will form offset/shifted from the particles. This is odd, but on the ...
- Fri Feb 08, 2019 1:17 pm
- Forum: General
- Topic: Meshes appear many meters from particles when built.
- Replies: 3
- Views: 9817
Re: Meshes appear many meters from particles when built.
Hi
I have seen this problem before here with the RFC4D on Apple. I wonder if it is related to moving around the emitter and something is not updated? Does this happen even if you leave all elements at the initial default position?
I have seen this problem before here with the RFC4D on Apple. I wonder if it is related to moving around the emitter and something is not updated? Does this happen even if you leave all elements at the initial default position?