Search found 55 matches

by izo
Fri Jul 12, 2013 10:04 am
Forum: Legacy
Topic: in accurate surface offset boundaries ?
Replies: 15
Views: 13348

Re: in accurate surface offset boundaries ?

Yes, I'm sure it depends alot on the scale of the scene etc. I tried it overnight, but I think I set the offset too high so it almost removed the interaction totally... So it's a little unreliable for me, I'll try to use the graph posted here next time the fluid is "too far away". But as far as I un...
by izo
Thu Jul 11, 2013 3:02 pm
Forum: Legacy
Topic: Jittering
Replies: 3
Views: 4630

Jittering

So there used to be a setting called incompressibility and thank god we're rid of that :) But often when an animated geometry breaks the surfacetension, there's jitter spreading across the container, and I think maybe this can be possible to smooth out while meshing, but I want to get your opinion a...
by izo
Thu Jul 11, 2013 12:43 pm
Forum: Legacy
Topic: Simulating splash after a sim has been done.
Replies: 11
Views: 10663

Re: Simulating splash after a sim has been done.

FlorianK wrote:To do one thing after another is the way it is meant to be done in order to save resurces.
And also to be able to compute more particles. Rather than having the computer handle grid, and foam and mesh and splash at the same time, we can handle a bigger foam-sim if we do it afterwards.
by izo
Thu Jul 11, 2013 12:26 pm
Forum: Legacy
Topic: in accurate surface offset boundaries ?
Replies: 15
Views: 13348

Re: in accurate surface offset boundaries ?

o.delellis@gmail.com wrote:hi Izo,

i never got it! but managed to sort it out by offsetting the animation and making the particle size bigger
Hey Octavio,
That's cool.

Which offset are you setting to negative values? The surface offset or the domain offset?

/Dave
by izo
Thu Jul 11, 2013 12:07 pm
Forum: Legacy
Topic: in accurate surface offset boundaries ?
Replies: 15
Views: 13348

Re: in accurate surface offset boundaries ?

I for some reason don't have the permission to see that file. Luis? Help? :)
by izo
Thu Jul 11, 2013 10:51 am
Forum: Legacy
Topic: in accurate surface offset boundaries ?
Replies: 15
Views: 13348

Re: in accurate surface offset boundaries ?

Thank you for your comments, hope you just can work around the above issues until the next patch comes out. There is a simulation graph that you can use for adding more particles to the closest points on the animated geo and then mesh all particles together resulting in a filling of the gaps. I bel...
by izo
Thu Jul 11, 2013 8:57 am
Forum: Legacy
Topic: Snap to surface with combined emitters?
Replies: 0
Views: 4272

Snap to surface with combined emitters?

Hi guys, I've played around with the graph Angel posted, that makes the foamparticles snap to the closest point on the grid mesh. But I often prefer to use Splash & Foam or Wet & Foam rather than using separate emitters. I haven't tested yet, but wanted to ask here if you think I can use for example...
by izo
Wed Jul 10, 2013 7:25 pm
Forum: Legacy
Topic: Scene scale in 2013?
Replies: 5
Views: 5229

Re: Scene scale in 2013?

Good points Florian, thanks! I have thought of the alembic double-cache workaround, the only thing that got in my way of actually trying it out (other than not taking the time to do so) is that I've been wondering a little bit about substeps and alembic? Early on in the production I would open a may...
by izo
Wed Jul 10, 2013 2:50 pm
Forum: Legacy
Topic: My graph is crashing!
Replies: 4
Views: 4531

Re: My graph is crashing!

By the way...

Maybe you guys should have a separate subforum for simulation graphs?
by izo
Wed Jul 10, 2013 2:36 pm
Forum: Wish List
Topic: Stitching
Replies: 1
Views: 4082

Stitching

I think this feature is called stitching in naiad, the fact that resolution can be raised where it's needed. Say I have a huge ocean but I only really want details around the ship, it would be awesome to be able to somehow get added resolution in that area but still run it all in one sim. Did that m...