Thank you hector. The Parameter node was what I was looking for!!!
Marcelo, maybe this helps for RFRK with dental ray:
(in some browsers, you will have to open the images in a new tab)
Search found 222 matches
- Tue Sep 03, 2013 11:13 am
- Forum: Houdini
- Topic: Alembic Mesh - how to read channels e.g. velocity
- Replies: 10
- Views: 53174
- Tue Aug 27, 2013 5:26 pm
- Forum: Wish List
- Topic: Parenting can be a pain...
- Replies: 8
- Views: 19156
Re: Parenting can be a pain...
Parenting....I animated a YPos of an object parented to another one. Instead of movement via an expression in Y the result was movement in the object's Z, which happens to be the parent object's Y. I don't know how awful the underlying code is to fix, but I still have some hopes this might get addre...
- Tue Aug 27, 2013 4:46 pm
- Forum: Legacy
- Topic: Hybrido 2 Boat sim Wrong
- Replies: 55
- Views: 47271
Re: Hybrido 2 Boat sim Wrong
The graphs need to be ticked on in Simulation Flow Window. In case you need some output, simulate in GUI mode.
EDIT:
Also make sure the Splash's boundary are inside the scope of the original Domain.
EDIT:
Also make sure the Splash's boundary are inside the scope of the original Domain.
- Tue Aug 27, 2013 1:39 pm
- Forum: Legacy
- Topic: Hybrido 2 Boat sim Wrong
- Replies: 55
- Views: 47271
Re: Hybrido 2 Boat sim Wrong
Just look into that examle, carefully. Best, recreate itr step- by step so you it might be easier for you to understand. If set up correctly, you just run another sim as you would have done for Splash, anyway. You do not need to run some additional procedure, just have the graphs activated during si...
- Tue Aug 27, 2013 11:34 am
- Forum: Legacy
- Topic: Hybrido 2 Boat sim Wrong
- Replies: 55
- Views: 47271
Re: Hybrido 2 Boat sim Wrong
Hi, you might use the cached domain, no problem. The Splash you are having right now is the ugly stuff the standard Splash produces with Dumb particles.
- Sat Aug 24, 2013 4:18 pm
- Forum: Legacy
- Topic: Hybrido 2 Boat sim Wrong
- Replies: 55
- Views: 47271
Re: Hybrido 2 Boat sim Wrong
I've done some work with Splash, recently. I found neither dumb nor liquid produce really satisfying results. Also, Splash creation highly depends on the underlying amount of particles in the Hybrido liquid. Wahtr I am doing is using FLIP for the Splashes, just take a look at Help > Demo Scenes > Gr...
- Fri Aug 23, 2013 9:58 am
- Forum: Legacy
- Topic: Looking for ways to make code more efficient
- Replies: 2
- Views: 4256
Re: Looking for ways to make code more efficient
Thank you very much.
- Fri Aug 23, 2013 9:33 am
- Forum: Legacy
- Topic: RF Threading with new Intel i7 3930K CPU/ Win7x64
- Replies: 20
- Views: 17405
- Thu Aug 22, 2013 1:56 pm
- Forum: Legacy
- Topic: Looking for ways to make code more efficient
- Replies: 2
- Views: 4256
Looking for ways to make code more efficient
I'm developing some basic version control system for Realflow. The following function is part of it and it steps through a Domain's export resources, looks if it is activated and then (in a different function) increments the foldernames. allGFD = scene.getGridDomains() if len(allGFD) != 0: for dom i...
- Thu Aug 22, 2013 12:08 pm
- Forum: Legacy
- Topic: Hybrido 2 Boat sim Wrong
- Replies: 55
- Views: 47271
Re: Hybrido 2 Boat sim Wrong
Particles in Mental Ray..... You might try RFRK3 particler with MR...that could be a solution. I must admit I haven't used that one much. And do not use FG for particles, it will not have much of an effect (if any) and rendertimes will skyrocket.
You maybe should take a look into Krakatoa....
You maybe should take a look into Krakatoa....