Search found 139 matches
- Mon Aug 09, 2010 1:07 pm
- Forum: Legacy
- Topic: MultiJoints + Scripting
- Replies: 4
- Views: 4396
Re: MultiJoints + Scripting
Hi Thomas, for that specific purpose, you can use an XML import workaround: import os import tempfile def setMultiJointSimulation( mjname, status ): # Compose XML code xmlcode = '<?xml version="1.0" encoding="UTF-8"?>' xmlcode += '<!DOCTYPE rfxml><rfxml version="0.2">' xmlcode += '<nodes>' xmlcode +...
- Thu Jul 15, 2010 9:49 am
- Forum: Wish List
- Topic: Undo Selection
- Replies: 1
- Views: 3327
Re: Undo Selection
Hi Florian, what you are describing is the way it is supposed to work. However, it seems you have discovered a bug: - If number of nodes selected before and after is the same, the selection command is not added to the undo/redo stack. You can try it easily: - Create a couple of cubes. - Select one o...
- Fri Jul 09, 2010 3:51 pm
- Forum: Legacy
- Topic: Spline emiter points rotation problem
- Replies: 2
- Views: 3884
Re: Spline emiter points rotation problem
Hi Igor,
could you, please, post some simple scene to test this behaviour?
One spline emitter plus some Null as parents for the nodes.
Thanks
could you, please, post some simple scene to test this behaviour?
One spline emitter plus some Null as parents for the nodes.
Thanks
- Fri Jul 09, 2010 8:40 am
- Forum: Job Manager
- Topic: adding additional frames to simulation
- Replies: 1
- Views: 11761
Re: adding additional frames to simulation
Hi, it looks like you are doing it the right way. Are you sending the jobs directly from RealFlow or are you adding them through the web interface New Job form? In first case, a duplicate of the scene is created and a RealFlow script is sent to the Job Manager queue. In the second one, you can add e...
- Fri Jul 02, 2010 11:58 am
- Forum: Legacy
- Topic: Filter and particle attributes
- Replies: 1
- Views: 3671
Re: Filter and particle attributes
Hi Florian,
for the upcoming patch, we are focused in fixing as many bugs as possible.
As soon as we start to add new features, Filter Daemon will be one of the very first features to increase functionality.
We will focus specially on particle attributes and object interaction.
for the upcoming patch, we are focused in fixing as many bugs as possible.
As soon as we start to add new features, Filter Daemon will be one of the very first features to increase functionality.
We will focus specially on particle attributes and object interaction.
- Mon Jun 21, 2010 2:54 pm
- Forum: Legacy
- Topic: RF crashes with group actions
- Replies: 5
- Views: 6109
Re: RF crashes with group actions
Hi again Thomas, yes, it is definitively related to the undo stack being modified during the execution of the parameter change. Current safest workaround would be disabling the undo/redo stack. A bigger size of this stack doesn't guarantee you will never fill it and wrap around eventually. Thank you...
- Mon Jun 21, 2010 12:12 pm
- Forum: Legacy
- Topic: RF crashes with group actions
- Replies: 5
- Views: 6109
Re: RF crashes with group actions
Hi again Thomas,
thank you very much for the feedback. We have been able to reproduce the issue. It happens when selection is bigger than 100 and some object has been removed previously. We'll try to figure out why that magic number.
Thanks again
thank you very much for the feedback. We have been able to reproduce the issue. It happens when selection is bigger than 100 and some object has been removed previously. We'll try to figure out why that magic number.
Thanks again
- Mon Jun 21, 2010 11:36 am
- Forum: Legacy
- Topic: RF crashes with group actions
- Replies: 5
- Views: 6109
Re: RF crashes with group actions
Hi Thomas,
Are you creating these objects with the "Create Array" tool?
Are you creating these objects with the "Create Array" tool?
- Fri Jun 18, 2010 12:09 pm
- Forum: Legacy
- Topic: Grid meshes crash RF
- Replies: 2
- Views: 4433
Re: Grid meshes crash RF
Hi Thomas, after some testing, it seems the issue is related to an out of memory error. I have checked it on 32 and 64 bit and it is happening to me only on 32 bit mode. Since RealFlow 5 for Mac GUI version is only 32 bit at this moment we can understand your frustration. We will try to anticipate t...