Search found 32 matches
- Wed Oct 21, 2015 5:05 pm
- Forum: Legacy
- Topic: time stretched binary loader jumps
- Replies: 4
- Views: 5793
time stretched binary loader jumps
Hi. Doing a timewarp effect using standard particles. Right now it is a three step process due to the workflow at hand: 1) import .sd from Maya and make splash simulation using the impact of the imported sd and a crown daemon 2) using retime tool timewarp the splash sim slightly to match directed ac...
- Mon Oct 19, 2015 8:21 pm
- Forum: Legacy
- Topic: Computer Rebooted during a simulation.
- Replies: 1
- Views: 4670
Re: Computer Rebooted during a simulation.
Probably Windows. Check your software update settings.
- Mon Oct 19, 2015 3:13 pm
- Forum: Maya
- Topic: timewarping imported bin
- Replies: 4
- Views: 14853
Re: timewarping imported bin
Changed in simulation options. Turns out .sd files do not time scale based on fps as they are keyed to frames, not time. Apparently alembic .abc files will time scale when the global fps is changed, but I am not getting the deformations when importing .abc files. In the past I have had success chang...
- Thu Oct 15, 2015 6:24 pm
- Forum: Maya
- Topic: timewarping imported bin
- Replies: 4
- Views: 14853
Re: timewarping imported bin
following up: changing the frame rate in RF has no effect on the duration & timing of the imported .sd file. :( so even though the frame rate is changing from 24 to 480 fps, the .sd animation is still the same number of frames. Will have to do the slow down in Maya... or not. Trying the Retiming Too...
- Thu Oct 15, 2015 6:15 pm
- Forum: Maya
- Topic: timewarping imported bin
- Replies: 4
- Views: 14853
Re: timewarping imported bin
quick thought: could it be that the topology of the mesh is changing (drops forming and merging) therefore cannot be interpolated even though the velocity can be?
- Thu Oct 15, 2015 6:13 pm
- Forum: Maya
- Topic: timewarping imported bin
- Replies: 4
- Views: 14853
timewarping imported bin
I am using a scene timewarp in Maya to do a varispeed effect that goes from normal to super slow motion and back. Was hoping that the imported bin mesh would time warp along with the rest of the scene. It almost does... The mesh interpolates but it is steppy during the slow parts so it is interpolat...
- Tue May 13, 2014 3:56 pm
- Forum: Legacy
- Topic: Getting Particles by Id/Index frustration
- Replies: 9
- Views: 9187
Re: Getting Particles by Id/Index frustration
Ah! I see now...
Thanks!!!
Thanks!!!
- Tue May 13, 2014 3:11 pm
- Forum: Legacy
- Topic: Getting Particles by Id/Index frustration
- Replies: 9
- Views: 9187
Re: Getting Particles by Id/Index frustration
That sounds great!. How about a hint as to what node(s) to use to do that?
- Mon May 12, 2014 7:40 pm
- Forum: Legacy
- Topic: Getting Particles by Id/Index frustration
- Replies: 9
- Views: 9187
Re: Getting Particles by Id/Index frustration
Well, the problem remains that while I can step through the index numbers with a for loop I cannot get to the particle the index points to.
How do I get from a particle index back to the particle itself (so I can get its position and velocity) ???
How do I get from a particle index back to the particle itself (so I can get its position and velocity) ???
- Fri May 09, 2014 4:56 pm
- Forum: Legacy
- Topic: Getting Particles by Id/Index frustration
- Replies: 9
- Views: 9187
Re: Getting Particles by Id/Index frustration
More info on the GetParticleById problem: When dragging from the input pin, the little dot turns pink like a compound node, not blue like a particle node. All other nodes grey out when dragging from the input pin. Tried using ArrayParticlesElement node which does output a list of particles, the coun...