Search found 229 matches
- Tue Jun 02, 2015 9:56 am
- Forum: Legacy
- Topic: Daredevil - fluids revealing detailed geometry - how?
- Replies: 5
- Views: 8863
Re: Daredevil - fluids revealing detailed geometry - how?
Hi there, Which solver are you using? I would assume the SPH(Liquid-Particles). We don´t know exactly how they created that effect, but I would imagine it would be a combination of sticky/roughness/friction in the collision surfaces with surface tension + viscosity and maybe a little bit of playing ...
- Wed May 27, 2015 12:52 pm
- Forum: Legacy
- Topic: How can I connect all the geometries to one node ?
- Replies: 1
- Views: 4346
Re: How can I connect all the geometries to one node ?
Hi there, You are probably missing Multibodies, which are a way to import multiple objects at once, so you don´t have to link and interact with them one at a time. There is a good tutorial from Luis Miguel in his blog : https://luismma.wordpress.com/2011/03/04/tips-and-tricks-how-to-load-an-animated...
- Tue May 05, 2015 11:55 am
- Forum: Legacy
- Topic: How can I import the variable geometries in Realflow 2014 ?
- Replies: 2
- Views: 4793
Re: How can I import the variable geometries in Realflow 201
Hi cheenn7, Unfortunately, RealFlow doesn´t allow for topology changes in the geometry that interacts with the simulations. However, you should be able to import such a geometry, only Alembic format supported, for other purposes, like using it in preview renders. In any case, the crash should not ha...
- Tue Feb 10, 2015 3:40 pm
- Forum: Legacy
- Topic: Meshing Questions
- Replies: 7
- Views: 8067
Re: Meshing Questions
With RFRK it shouldn´t since it doesn´t really load the whole thing but create a point representation in the viewport.Isn't Maya gonna get crushed though trying to bring in that many particles into a scene? In many cases, i don't even really want to mesh out those particles so much.
g-)
- Tue Feb 10, 2015 10:08 am
- Forum: Legacy
- Topic: Meshing Questions
- Replies: 7
- Views: 8067
Re: Meshing Questions
Hi Mark, Apologies for the late replies. Q1: Hybrido mesher can be use to mesh any type of particles but it is more suitable for the core of the sim, rather that than the secondary elements. For waterline and bubbles you are probably better off with RK Mesher, even at those high particle counts. Und...
- Mon Feb 02, 2015 1:05 pm
- Forum: Legacy
- Topic: wetmaps as geometry
- Replies: 4
- Views: 4817
Re: wetmaps as geometry
Hi Matt,
Definitely an interesting topic.
Would it work if instead of generating another geometry, the end result was just the polygons in the areas where the wetmaps have a non zero input?
That might be possible.
g-)
Definitely an interesting topic.
Would it work if instead of generating another geometry, the end result was just the polygons in the areas where the wetmaps have a non zero input?
That might be possible.
g-)
- Wed Jan 21, 2015 9:40 am
- Forum: Legacy
- Topic: Mesh Flicker
- Replies: 6
- Views: 6985
Re: Mesh Flicker
Hi there,
I believe you forgot to upload the scene objects.
g-)
I believe you forgot to upload the scene objects.
g-)
- Tue Jan 20, 2015 5:07 pm
- Forum: Legacy
- Topic: Mesh Flicker
- Replies: 6
- Views: 6985
Re: Mesh Flicker
Hi,hmercado wrote:Sure,
How can I upload an attachment?
Prob easier to give us a link to download it from.
Cheers,
g-)
- Tue Jan 20, 2015 2:34 pm
- Forum: Legacy
- Topic: Mesh Flicker
- Replies: 6
- Views: 6985
Re: Mesh Flicker
Hi there,
Could you send us the scene to check here the parameter values you are using in the mesher node?
Cheers,
g-)
Could you send us the scene to check here the parameter values you are using in the mesher node?
Cheers,
g-)
- Mon Jan 12, 2015 9:33 am
- Forum: Legacy
- Topic: Standard scene -> Learning edition converter
- Replies: 2
- Views: 3869
Re: Standard scene -> Learning edition converter
Hi does a converter exist ? I am asking this because when you buy a plugin or a tutorial, all the scene are created with the Standard edition, so for us poor hobbyist who have bought the Learning edition, we cant use them, that make the Learning curve harder. Franck Hi Franck, Let us try and find a...