Search found 222 matches

by FlorianK
Fri Sep 17, 2010 10:39 am
Forum: Wish List
Topic: Decide on behavior if HDD is full during sim
Replies: 0
Views: 3847

Decide on behavior if HDD is full during sim

Hi,

Currently, RealFlow keeps on simulating even though the computer ran out of diskspace. This can be a bit annoying, I'd prefer if I could chose wether RF should keep on simulating or save the scene and restarted the computer if the HDD is full.
by FlorianK
Fri Sep 17, 2010 10:35 am
Forum: Legacy
Topic: Parts of Fluid disappearing between two frames
Replies: 1
Views: 3006

Parts of Fluid disappearing between two frames

Hola, in a grid fluid simulation, about 2000 frames long, it seems like after some 1500 frames half of the fluid strangely disappeared- just lokk at the images: <a href=" http://img163.imageshack.us/my.php?image=screenshot1709201011031.jpg"%20target="_blank"><img%20src="http://img163.imageshack.us/i...
by FlorianK
Thu Sep 16, 2010 4:08 pm
Forum: Legacy
Topic: This site needs a Recent posts button.
Replies: 2
Views: 3161

Re: This site needs a Recent posts button.

There is a "view unread posts" and a "view new posts" on top of the page.
by FlorianK
Thu Aug 26, 2010 1:27 pm
Forum: General
Topic: texture magnitudes
Replies: 2
Views: 3396

Re: texture magnitudes

I cannot tell you about how to set up the shader as I am no max user, but for the other magnitudes, try leaving velocity always active and hook on the additional magnitude. This might work.
by FlorianK
Thu Aug 26, 2010 1:24 pm
Forum: General
Topic: mental ray message
Replies: 3
Views: 4589

Re: mental ray message

have you tried writing your images with a different character for seperation? e.g. '#' instead of '_'...



...btw you shouldn't eat your renders for lunch ;)
by FlorianK
Mon Aug 23, 2010 7:12 pm
Forum: Legacy
Topic: only frozen particles in scene but simulation frame takes ag
Replies: 0
Views: 4036

only frozen particles in scene but simulation frame takes ag

Hi,

in my scene, every emitter's Speed is set to zero and the particles are frozen. Even though it takes the same amount of time to simulate as if they were still active. I set the time steps down to 5 (fixed) and toggled of all of the emitters...what's going on there?
by FlorianK
Tue Aug 03, 2010 12:44 pm
Forum: Wish List
Topic: Export Scripts together with scenes as XML
Replies: 0
Views: 3962

Export Scripts together with scenes as XML

Hi,

something I realized in my actual project when shifting scenes to several machines in the net.
Using XML is very convenient for distributing scenes via the network, but if the scripts in the scene (i.e. Simulation Events) were also exported/ imported it was a great help.
by FlorianK
Tue Aug 03, 2010 11:56 am
Forum: Legacy
Topic: MultiJoints + Scripting
Replies: 4
Views: 4382

Re: MultiJoints + Scripting

Hi Thomas,

just an advice- recently, I had some troubles keying/ switching "Simulation" (thus not by script but by hand) but everything was working fine when doing this on "Dyn Motion", intead,
by FlorianK
Mon Aug 02, 2010 4:31 pm
Forum: Legacy
Topic: particles not colliding below RealWave
Replies: 2
Views: 4602

Re: particles not colliding below RealWave

It is the same for me. It seems like RW's just checking collisions for the surfaces on top of the RW surface. Adding in an additional particle layer didn't help, either. What's the effect you are trying to achieve, anyway? Probably, there is a different solution to your problem with an different tec...
by FlorianK
Mon Aug 02, 2010 2:02 pm
Forum: Legacy
Topic: getEmitter()/ get_PB_emitter()
Replies: 1
Views: 2627

getEmitter()/ get_PB_emitter()

Hi, just one short question on the new Python methods: Instead of the "old" scene.getEmitter (which still works) there is now a a more specific command, i.e. get_PB_emitter() for the common particle based emitter. It seems like the "get_PB_emitter()" inherits its funcionality from getEmitter(), but ...