Search found 222 matches

by FlorianK
Wed Jun 30, 2010 10:47 am
Forum: General
Topic: RFRK2 Manual
Replies: 8
Views: 6747

Re: RFRK2 Manual

RFRK mesher is for Render Kit 1 (th old version). So if you purchased that and ant to render a scene with the old render Kit, you need to use the nodes for the old render kit. I think this is evident.
by FlorianK
Tue Jun 29, 2010 3:39 pm
Forum: Legacy
Topic: Eliminating Particles in a post process
Replies: 6
Views: 7325

Re: Eliminating Particles in a post process

Unfortunately, this doen not work. It was really very handy to have a tool that will be able to eliminate particles in a post process, without having to re- simulate for some 15 hours just because there are some blotchy and strange behaving partciles that cannot be removed in compositing. Unfortunat...
by FlorianK
Mon Jun 28, 2010 9:53 am
Forum: General
Topic: RFRK2 Manual
Replies: 8
Views: 6747

Re: RFRK2 Manual

Hi, even though I was complaining about the manual (and yes, it still could get better but I guess currently there is just no time for improving that over there in Madrid but probably there will be in the future), I have some good experience in using RFRK2. If you sent me your scenes/ settings I wil...
by FlorianK
Fri Jun 25, 2010 4:56 pm
Forum: Legacy
Topic: Eliminating Particles in a post process
Replies: 6
Views: 7325

Eliminating Particles in a post process

Hi, does anybody know about a quick and easy means to eliminate unwanted particles in a post process? I tried clipping them out of my renderings using RFRK2/ Object clipping, but there seems to be an issue (bug report already sent). Is there anything else (apart from scripting, I am way too lazy to ...
by FlorianK
Wed Jun 23, 2010 10:38 am
Forum: General
Topic: Support for Maya2011?
Replies: 2
Views: 3246

Support for Maya2011?

Hi,

does anybody know/ has a n idea when RFRK2 will be available for Maya 2011?
by FlorianK
Tue Jun 22, 2010 4:30 pm
Forum: Legacy
Topic: Setting up VS2008
Replies: 2
Views: 5490

Re: Setting up VS2008

ok, when I open the example project at its location as *.vsproj and build the x64 release, everything is running smoothly- but trying to build it from scratch results in the errors stated above.
by FlorianK
Tue Jun 22, 2010 4:16 pm
Forum: Legacy
Topic: Setting up VS2008
Replies: 2
Views: 5490

Setting up VS2008

Hi, Trying to recreate your graviton example in VS 2008, I always get the same output: 1>------ Build started: Project: graviton, Configuration: Release x64 ------ 1>Compiling... 1>graviton.cpp 1>.\src\graviton.cpp(16) : fatal error C1083: Cannot open include file: 'rf_sdk/sdk/appmanager.h': No such...
by FlorianK
Tue Jun 22, 2010 9:30 am
Forum: Wish List
Topic: Filter Deamon Collision
Replies: 1
Views: 3267

Filter Deamon Collision

Hi,

it was very convenient, if I could choose wich object the particles need to collide with to trigger the collision event.

Cheers,

Flo
by FlorianK
Mon Jun 14, 2010 3:33 pm
Forum: General
Topic: RFRK2 Manual
Replies: 8
Views: 6747

Re: RFRK2 Manual

Hey Gus, Almost every part is just scratching the surface. Here are some examples where it is very obvious: 1. Using magnitudes for shading This is one of the "killer features" of RFRK. In the manual, there are some pictures and at the very last page, there is an example for a Maya shading network (...
by FlorianK
Mon Jun 14, 2010 12:10 pm
Forum: General
Topic: RFRK2 Manual
Replies: 8
Views: 6747

RFRK2 Manual

Hi,

after reading the new RFRK2 manual, I got the impression it is still in draft state, not a final manual. Will there be a better manaual in the future?