Hi!
Anybody knows how to transfer a RealFlow particle system to Maya nParticle system?
Any script, tutorial or similar will be welcome.
I would like to do something similar to this http://area.autodesk.com/userdata/fckda ... Balls5.flv but using RealFlow particles.
Search found 68 matches
- Wed Aug 03, 2011 11:30 am
- Forum: Maya
- Topic: particle bin to nParticles
- Replies: 0
- Views: 11465
- Mon Aug 01, 2011 3:44 pm
- Forum: Legacy
- Topic: Evaluate scripts during % of substeps
- Replies: 2
- Views: 4504
Evaluate scripts during % of substeps
Hi!
I am working on a script is only evaluated during a % selected by the user. For istance, given a simulation frame that need 120 substeps to simulate, I would like be able to evaluate the script only 50% or less of the simulated substeps.
Is there any function to manage the substeps?
I am working on a script is only evaluated during a % selected by the user. For istance, given a simulation frame that need 120 substeps to simulate, I would like be able to evaluate the script only 50% or less of the simulated substeps.
Is there any function to manage the substeps?
- Fri Jan 07, 2011 12:26 am
- Forum: Maya
- Topic: Offset: sign - or +
- Replies: 0
- Views: 5808
Offset: sign - or +
I found while using the offset parameter in RFRK Maxwell and RF plugin are working opposite way.
I mean, if you load a bin sequence in rf plugin with an offset of -50 using the RFRK Maxwell the offset needs to be set to +50.
I think it will be more confortable use the same sign in both plugins.
I mean, if you load a bin sequence in rf plugin with an offset of -50 using the RFRK Maxwell the offset needs to be set to +50.
I think it will be more confortable use the same sign in both plugins.
- Tue Dec 07, 2010 10:36 pm
- Forum: Legacy
- Topic: SD files with deformation increase times.
- Replies: 0
- Views: 4095
SD files with deformation increase times.
I found the simualation time increase when using SD files with deformation, even when the objects are not interacting with the standard fluids. Is tehre any reason for this?
- Tue Dec 07, 2010 12:47 am
- Forum: Wish List
- Topic: Bounded Limbo
- Replies: 0
- Views: 3596
Bounded Limbo
Hi guys!
Could you improve the Limbo Daemon and add it a Bounded option?
Could you improve the Limbo Daemon and add it a Bounded option?
- Sun Dec 05, 2010 9:34 pm
- Forum: Legacy
- Topic: Keyframing "ParticleMesh (RK)" parameters inside RF5?
- Replies: 3
- Views: 4090
Re: Keyframing "ParticleMesh (RK)" parameters inside RF5?
If you have RenderKit for Mental ray or Renderman you could do it.
Cheers.
Cheers.
- Fri Oct 22, 2010 3:20 pm
- Forum: Legacy
- Topic: Moph and Crowd Help documentation
- Replies: 4
- Views: 6082
Re: Moph and Crowd Help documentation
Sorry, I see it now, .
Thanks.
Thanks.
- Thu Oct 21, 2010 6:47 pm
- Forum: Legacy
- Topic: Moph and Crowd Help documentation
- Replies: 4
- Views: 6082
Re: Moph and Crowd Help documentation
That´s what I was thinking but the popups do not show for this daemons.
- Mon Oct 18, 2010 11:47 pm
- Forum: Legacy
- Topic: Moph and Crowd Help documentation
- Replies: 4
- Views: 6082
Moph and Crowd Help documentation
Is there anywhere where I can download the help manual for morph and crowd plugins?
It seem is not inclueded in the interactive manual of rf5.
It seem is not inclueded in the interactive manual of rf5.
- Thu Oct 14, 2010 12:06 am
- Forum: Legacy
- Topic: getAdjoiningFacesToVertex()
- Replies: 4
- Views: 4647
Re: getAdjoiningFacesToVertex()
Yes, that is what I need.
Thanks for the idea.
Thanks for the idea.