Search found 68 matches

by Jorge Medina
Wed Aug 03, 2011 11:30 am
Forum: Maya
Topic: particle bin to nParticles
Replies: 0
Views: 11465

particle bin to nParticles

Hi!
Anybody knows how to transfer a RealFlow particle system to Maya nParticle system?
Any script, tutorial or similar will be welcome.
I would like to do something similar to this http://area.autodesk.com/userdata/fckda ... Balls5.flv but using RealFlow particles.
by Jorge Medina
Mon Aug 01, 2011 3:44 pm
Forum: Legacy
Topic: Evaluate scripts during % of substeps
Replies: 2
Views: 4504

Evaluate scripts during % of substeps

Hi!
I am working on a script is only evaluated during a % selected by the user. For istance, given a simulation frame that need 120 substeps to simulate, I would like be able to evaluate the script only 50% or less of the simulated substeps.
Is there any function to manage the substeps?
by Jorge Medina
Fri Jan 07, 2011 12:26 am
Forum: Maya
Topic: Offset: sign - or +
Replies: 0
Views: 5808

Offset: sign - or +

I found while using the offset parameter in RFRK Maxwell and RF plugin are working opposite way.
I mean, if you load a bin sequence in rf plugin with an offset of -50 using the RFRK Maxwell the offset needs to be set to +50.
I think it will be more confortable use the same sign in both plugins.
by Jorge Medina
Tue Dec 07, 2010 10:36 pm
Forum: Legacy
Topic: SD files with deformation increase times.
Replies: 0
Views: 4095

SD files with deformation increase times.

I found the simualation time increase when using SD files with deformation, even when the objects are not interacting with the standard fluids. Is tehre any reason for this?
by Jorge Medina
Tue Dec 07, 2010 12:47 am
Forum: Wish List
Topic: Bounded Limbo
Replies: 0
Views: 3596

Bounded Limbo

Hi guys!
Could you improve the Limbo Daemon and add it a Bounded option?
by Jorge Medina
Sun Dec 05, 2010 9:34 pm
Forum: Legacy
Topic: Keyframing "ParticleMesh (RK)" parameters inside RF5?
Replies: 3
Views: 4090

Re: Keyframing "ParticleMesh (RK)" parameters inside RF5?

If you have RenderKit for Mental ray or Renderman you could do it.
Cheers.
by Jorge Medina
Fri Oct 22, 2010 3:20 pm
Forum: Legacy
Topic: Moph and Crowd Help documentation
Replies: 4
Views: 6082

Re: Moph and Crowd Help documentation

Sorry, I see it now, :).
Thanks.
by Jorge Medina
Thu Oct 21, 2010 6:47 pm
Forum: Legacy
Topic: Moph and Crowd Help documentation
Replies: 4
Views: 6082

Re: Moph and Crowd Help documentation

That´s what I was thinking but the popups do not show for this daemons.
by Jorge Medina
Mon Oct 18, 2010 11:47 pm
Forum: Legacy
Topic: Moph and Crowd Help documentation
Replies: 4
Views: 6082

Moph and Crowd Help documentation

Is there anywhere where I can download the help manual for morph and crowd plugins?
It seem is not inclueded in the interactive manual of rf5.
by Jorge Medina
Thu Oct 14, 2010 12:06 am
Forum: Legacy
Topic: getAdjoiningFacesToVertex()
Replies: 4
Views: 4647

Re: getAdjoiningFacesToVertex()

Yes, that is what I need.
Thanks for the idea.