Search found 68 matches
- Tue Jun 29, 2010 4:34 pm
- Forum: Legacy
- Topic: Eliminating Particles in a post process
- Replies: 6
- Views: 7353
Re: Eliminating Particles in a post process
Which particles do you want to eliminate?
- Tue Jun 29, 2010 8:33 am
- Forum: General
- Topic: RFRK2 Manual
- Replies: 8
- Views: 6766
Re: RFRK2 Manual
Hi far Star!
Are you using Grid splashes or particles affected by a Morph daemon?
Cheers!
Are you using Grid splashes or particles affected by a Morph daemon?
Cheers!
- Tue Jun 29, 2010 12:45 am
- Forum: Legacy
- Topic: Morph lost targets
- Replies: 3
- Views: 5310
Re: Morph lost targets
Hi Ole!
I am doing more tests with Morph Daemon.
Is there any way to avoid the sudden movement at the begining of morphing? The first frame has a very sharp animation.
http://www.vimeo.com/12931600
:-J
I am doing more tests with Morph Daemon.
Is there any way to avoid the sudden movement at the begining of morphing? The first frame has a very sharp animation.
http://www.vimeo.com/12931600
:-J
- Mon Jun 28, 2010 10:48 pm
- Forum: Legacy
- Topic: Scripted Melt Attempt
- Replies: 6
- Views: 6310
Re: Scripted Melt Attempt
Hi! Would you mind to write the script in code format? I mean in this way " script ". So we could test it better. And example: test_radius = .05 neighbors_below_threshold = False #-------------------------------------------------- # Function: onSimulationBegin #--------------------------------------...
- Sun Jun 27, 2010 3:14 am
- Forum: Legacy
- Topic: Eliminating Particles in a post process
- Replies: 6
- Views: 7353
Re: Eliminating Particles in a post process
Hi!
Have you tried to load the particles with a BinLoader and apply a KVolume?
I am not sure at all, but I think this could work.
Cheers.
Have you tried to load the particles with a BinLoader and apply a KVolume?
I am not sure at all, but I think this could work.
Cheers.
- Thu Jun 24, 2010 7:22 pm
- Forum: Legacy
- Topic: RW Splash weird behavior
- Replies: 2
- Views: 4612
Re: RW Splash weird behavior
Hi Ángel!
In the manual I read the particles are emitted from the area surrounded the waterline, I supposed that this area is the poligons arround the waterline, but increasing the @width parameter particles are emitted bellow the object too, is this correct?
Cheers
In the manual I read the particles are emitted from the area surrounded the waterline, I supposed that this area is the poligons arround the waterline, but increasing the @width parameter particles are emitted bellow the object too, is this correct?
Cheers
- Wed Jun 23, 2010 6:45 pm
- Forum: Legacy
- Topic: Morph lost targets
- Replies: 3
- Views: 5310
Morph lost targets
Hi! I have experienced some problems with Morph Daemon. Changing the "Approach Strength" parameter seems to lost targets and the behavior is a litle weird. To solve this I have to change the Quality parameter to High to Low and viceversa, and get the correct behavior. Could you have a look to this? ...
- Wed Jun 23, 2010 12:13 am
- Forum: Legacy
- Topic: RW Splash weird behavior
- Replies: 2
- Views: 4612
RW Splash weird behavior
Hi guys!
I was playing all this week with rw splashes and get really weird behaviors.
I was trying to do a script to control the emission of particles from the waterline.
I was playing all this week with rw splashes and get really weird behaviors.
I was trying to do a script to control the emission of particles from the waterline.