Search found 68 matches

by Jorge Medina
Tue Jun 29, 2010 4:34 pm
Forum: Legacy
Topic: Eliminating Particles in a post process
Replies: 6
Views: 7353

Re: Eliminating Particles in a post process

Which particles do you want to eliminate?
by Jorge Medina
Tue Jun 29, 2010 8:33 am
Forum: General
Topic: RFRK2 Manual
Replies: 8
Views: 6766

Re: RFRK2 Manual

Hi far Star!
Are you using Grid splashes or particles affected by a Morph daemon?
Cheers!
by Jorge Medina
Tue Jun 29, 2010 12:45 am
Forum: Legacy
Topic: Morph lost targets
Replies: 3
Views: 5310

Re: Morph lost targets

Hi Ole!
I am doing more tests with Morph Daemon.
Is there any way to avoid the sudden movement at the begining of morphing? The first frame has a very sharp animation.
http://www.vimeo.com/12931600
:-J
by Jorge Medina
Mon Jun 28, 2010 10:48 pm
Forum: Legacy
Topic: Scripted Melt Attempt
Replies: 6
Views: 6310

Re: Scripted Melt Attempt

Hi! Would you mind to write the script in code format? I mean in this way " script ". So we could test it better. And example: test_radius = .05 neighbors_below_threshold = False #-------------------------------------------------- # Function: onSimulationBegin #--------------------------------------...
by Jorge Medina
Sun Jun 27, 2010 3:14 am
Forum: Legacy
Topic: Eliminating Particles in a post process
Replies: 6
Views: 7353

Re: Eliminating Particles in a post process

Hi!
Have you tried to load the particles with a BinLoader and apply a KVolume?
I am not sure at all, but I think this could work.
Cheers.
by Jorge Medina
Thu Jun 24, 2010 7:22 pm
Forum: Legacy
Topic: RW Splash weird behavior
Replies: 2
Views: 4612

Re: RW Splash weird behavior

Hi Ángel!
In the manual I read the particles are emitted from the area surrounded the waterline, I supposed that this area is the poligons arround the waterline, but increasing the @width parameter particles are emitted bellow the object too, is this correct?
Cheers
by Jorge Medina
Wed Jun 23, 2010 6:45 pm
Forum: Legacy
Topic: Morph lost targets
Replies: 3
Views: 5310

Morph lost targets

Hi! I have experienced some problems with Morph Daemon. Changing the "Approach Strength" parameter seems to lost targets and the behavior is a litle weird. To solve this I have to change the Quality parameter to High to Low and viceversa, and get the correct behavior. Could you have a look to this? ...
by Jorge Medina
Wed Jun 23, 2010 12:13 am
Forum: Legacy
Topic: RW Splash weird behavior
Replies: 2
Views: 4612

RW Splash weird behavior

Hi guys!
I was playing all this week with rw splashes and get really weird behaviors.
I was trying to do a script to control the emission of particles from the waterline.
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