Search found 275 matches
- Tue Jun 15, 2010 6:47 am
- Forum: Legacy
- Topic: Normals from custom objects
- Replies: 2
- Views: 4023
Re: Normals from custom objects
OK, I didn't know this, of course. Thanks for your explanation, Ángel.
- Sun Jun 13, 2010 9:30 am
- Forum: Legacy
- Topic: RF crashes with group actions
- Replies: 5
- Views: 6087
RF crashes with group actions
Under OS X (10.6.3) I often experience crashes when I try to change properties of a large selection of objects or groups. I have, for example, scenes with 150 or 200 objects and try to change their colour. I select them, open Node Params and adjust a colour - after a short moment, RF crashes. This a...
- Sun Jun 13, 2010 9:25 am
- Forum: Legacy
- Topic: Accessing "Node Params"
- Replies: 5
- Views: 7886
Accessing "Node Params"
This might be a noob question, but I couldn't find a solution so far... I'm looking for a way to place parameters in the "Node Params" panel. By now, this only works for events-based plugins, for example, daemons. With "batch-style" plugins, I can only call a modal window - just like in Python - to ...
Groups
Is there a special reason, why the group types are partially inactive? In gui_nodes_picker_dialog.h, "TYPE_GROUP" is a valid type, but in nodeaccessor.h,, it's missing and this line is inactive:
//#include "rf_sdk/sdk/group.h"
//#include "rf_sdk/sdk/group.h"
- Sun Jun 13, 2010 9:14 am
- Forum: Legacy
- Topic: Normals from custom objects
- Replies: 2
- Views: 4023
Normals from custom objects
Is there a way to change the direction of normals from custom objects with setNormal()? I've tried the triangle example from the Python reference, but haven't been able to change normals. By default, the normals of the triangle are always 0,0,0 and changes with setNormal() are simply ignored. I've f...