Search found 67 matches

by CG_Nema
Thu Jul 11, 2013 1:27 am
Forum: Legacy
Topic: Audio Controlled Particles.
Replies: 12
Views: 12646

Re: Audio Controlled Particles.

If you want to separate it by frequencies, it should be as simple as editing the audio file (in Audacity, for example) and removing the undesired frequencies using an equalizer or something like that. Just in case Maya does not allow that option itself. That sounds like it could be used for some re...
by CG_Nema
Thu Jul 11, 2013 1:25 am
Forum: Legacy
Topic: Audio Controlled Particles.
Replies: 12
Views: 12646

Re: Audio Controlled Particles.

Alex wrote: Of course, the one posted by Nema is 10000 times better. :)
Thanks Alex! That means a hell of a lot coming from you :D
by CG_Nema
Tue Jul 09, 2013 8:10 pm
Forum: Legacy
Topic: Audio Controlled Particles.
Replies: 12
Views: 12646

Re: Audio Controlled Particles.

ValentinD wrote:Hi !

I have an error from youtube, I can't see the video, it is blocked for my country (music reason)...
Yes, I don't know what to do about that, it's quite annoying. Maybe I'll put it on Vimeo.
by CG_Nema
Tue Jul 09, 2013 8:09 pm
Forum: Legacy
Topic: Audio Controlled Particles.
Replies: 12
Views: 12646

Re: Audio Controlled Particles.

Hi, I remember there was a script long time ago, for RF4 I think, where you had the posibility to make simulation by using a audio file. luisM. I wish I knew enough about python to figure that out. I needed to use intermediary software to convert the audio file to a txt file with decibel values. I ...
by CG_Nema
Tue Jul 09, 2013 8:58 am
Forum: Legacy
Topic: Honey
Replies: 5
Views: 6307

Re: Honey

Oh wow... all this time I could have had more stable viscous simulations... thanks so much for the heads up!
by CG_Nema
Tue Jul 09, 2013 6:34 am
Forum: Legacy
Topic: Audio Controlled Particles.
Replies: 12
Views: 12646

Audio Controlled Particles.

An idea I've had for a while. Imported the audio as keyframes through a tab delimited txt file, with python. what do you guys think?

http://www.youtube.com/watch?v=xDcCnGS6szA
by CG_Nema
Tue Jul 09, 2013 6:25 am
Forum: Legacy
Topic: Honey
Replies: 5
Views: 6307

Re: Honey

Looks good really man! This isn't about the simulation, but the plate geo could be subdivided once to make it look less polygonal. The actual honey looks great though, so stable! I'm curious how it works when you go over the maximum recommended substeps in realflow. It didnt look like a low framerat...
by CG_Nema
Tue Jul 09, 2013 4:04 am
Forum: Legacy
Topic: Command line issue
Replies: 8
Views: 8102

Re: Command line issue

I e noticed that in command line as well. It says for example: Frame 2 Started, however frame 2 is complete. My best guess is that it means its starting to simulate the particles from frame 2 to frame 3. I don't know if this would mix things up for Realflow though.
by CG_Nema
Mon Jul 08, 2013 11:51 pm
Forum: Legacy
Topic: RW Statistical Spectrum and RW Object Splash
Replies: 4
Views: 5646

Re: RW Statistical Spectrum and RW Object Splash

This is great Alex, I will start testing it with my scene soon. Will post results once I have something good.

Thanks very much!

-Nema
by CG_Nema
Sun Jul 07, 2013 1:25 am
Forum: Legacy
Topic: RW Statistical Spectrum and RW Object Splash
Replies: 4
Views: 5646

RW Statistical Spectrum and RW Object Splash

When using Statistical Spectrum to add waves to a Realwave, any object splash emitter connected to an object colliding with the RW causes the splash particles at the waterline to generate in the wrong position. I've tried it many different ways and concluded there is no easy way around this. Either ...