Search found 67 matches
- Sun Jun 09, 2013 10:46 pm
- Forum: Wish List
- Topic: kIsolated feature
- Replies: 3
- Views: 5561
Re: kIsolated feature
I like this idea a lot.
- Thu Jun 06, 2013 1:12 am
- Forum: Legacy
- Topic: Hyperthreading
- Replies: 0
- Views: 3585
Hyperthreading
After some testing, it's very obvious that hyper-threading with Realflow 2013 is a very bad idea. I recommend anyone using HT disable it and try a simulation. For me it's a little over 2x faster with HT disabled. Curious if this is effecting sim times for anyone else.
- Sun Jun 02, 2013 7:39 pm
- Forum: Legacy
- Topic: H2 resizing?
- Replies: 17
- Views: 12751
Re: H2 resizing?
Yeah that's weird, maybe someone from NL will he'd some light on it soon.
- Sun Jun 02, 2013 6:08 am
- Forum: Legacy
- Topic: H2 resizing?
- Replies: 17
- Views: 12751
Re: H2 resizing?
I'm not sure I understand the problem. Can you just use the Box Open Top primitive? That should solve your problem because the domains in RF are no longer bounded. Alternatively, you can disconnect the boundary geometry from the splash emitter in the relationship editor.
- Sun Jun 02, 2013 6:05 am
- Forum: Legacy
- Topic: HySPH Wetmaps
- Replies: 5
- Views: 5499
Re: HySPH Wetmaps
The graph didn't work for me (because I use the Learning Edition) so I wrote python script for it: #Rename the nodes to match your scene: #HyFLIP Domain: domain = scene.get_HY_GridDomain("HY_Domain") #SPH Emitter: sph = scene.get_PB_Emitter("Container") #Optional HySplash Emitter: hySplash = scene.g...
- Fri May 31, 2013 8:17 pm
- Forum: Legacy
- Topic: HySPH Wetmaps
- Replies: 5
- Views: 5499
Re: HySPH Wetmaps
Thank you very much! I'll try this right away.
- Fri May 31, 2013 5:27 am
- Forum: Legacy
- Topic: HySPH Wetmaps
- Replies: 5
- Views: 5499
HySPH Wetmaps
Is it possible to create wetmaps with HySPH particles? I haven't been able to get it to work. Everything is checked in export central and RF writes out the image files, but the object never actually gets marked with wet spots. It works with standard SPH particles, but I can't seem to figure out how ...