Search found 67 matches

by CG_Nema
Thu Aug 01, 2013 6:42 am
Forum: General
Topic: RFRK Not Rendering
Replies: 2
Views: 12504

Re: RFRK Not Rendering

I am not getting any renders when using the renderkit. I did a really simple scene. Just created a circle emitter and some particles. It shows in the Viewport but doesn't show in the render. I put a sphere in the scene and that sphere rendered fine. I tried using Maya 2013 with Mental Ray RFRK, the...
by CG_Nema
Thu Aug 01, 2013 2:45 am
Forum: Maya
Topic: Best way to import particles in maya?
Replies: 2
Views: 14124

Re: Best way to import particles in maya?

I think the best way is to use RFRK, it loads them fast and doesn't crash even with millions of particles. It might still be a little slow of course, but it's at least manageable unlike a massive .bin import.

Hope this helps you!
by CG_Nema
Thu Aug 01, 2013 2:40 am
Forum: Legacy
Topic: Splash/Foam Emission Preview
Replies: 5
Views: 5003

Re: Splash/Foam Emission Preview

That's true! To see the difference, I usually have to change frames after changing the values.
by CG_Nema
Wed Jul 31, 2013 8:41 pm
Forum: Wish List
Topic: Standard Paricles Improvments
Replies: 12
Views: 13497

Re: Standard Paricles Improvments

I've taken it up to 5000 and it went at a reasonable speed with command line simulations. GUI simulation was impossibly slow.
by CG_Nema
Sun Jul 28, 2013 9:06 am
Forum: Legacy
Topic: Random Numbers
Replies: 5
Views: 15077

Re: Random Numbers

Got it sorry I thought you were doing it with the curve editor, I skimmed through your post a little too quickly :P. I would recommend you do it the way I explained with the curve editor, the only reason you should do it with graphs instead would be if you want the node's value to change per-step be...
by CG_Nema
Sun Jul 28, 2013 8:09 am
Forum: Legacy
Topic: Random Numbers
Replies: 5
Views: 15077

Re: Random Numbers

It goes like this. Lets say you want a rand from 2-6:

type 2+rnd(4) (The sum of 2 and a random number between 0 and 4)

Hope that helps.
by CG_Nema
Sun Jul 28, 2013 8:07 am
Forum: Legacy
Topic: Secondaries...Splash, Foam....
Replies: 6
Views: 7272

Re: Secondaroies...Splash, Foam....

In my experience the spawning has worked like the old Hybrido.

Can you post a screenshot of so we can have a better idea of how the settings need to be tweaked for your scene?
by CG_Nema
Thu Jul 25, 2013 11:48 pm
Forum: Legacy
Topic: Changing Ocean Statistical Spectrum in Menu takes ages
Replies: 2
Views: 3265

Re: Changing Ocean Statistical Spectrum in Menu takes ages

Well anytime you change the settings, it will recalculate a new displacement map unless you set "Calculate displacement" to never. Either way it shouldn't take too long unless the resolution is high. I usually work with 512 until I like the result, then I turn it up for the final pass.
by CG_Nema
Wed Jul 24, 2013 11:14 pm
Forum: Legacy
Topic: Viscosity Difference: 2012 Vs 2013?
Replies: 11
Views: 10813

Re: Viscosity Difference: 2012 Vs 2013?

Oldcode wrote: 2012 V=200 Perfect
2013 V=350 Much less viscosity.
One thing I've noticed is that viscosity effects particles differently based on their resolution (probably because of the change in mass). But if you already knew that then it's probably not the reason that your sims are different.
by CG_Nema
Thu Jul 18, 2013 2:04 am
Forum: Maya
Topic: Alembic particles?
Replies: 3
Views: 13705

Re: Alembic particles?

I'm also curious about how that works. I know you can use them in RFRK, but idk how to load them with as Maya Particles.