Page 1 of 1

Can I use the wetmap as a texture for an emission layer?

Posted: Wed Sep 13, 2017 9:51 am
by Eric Nixon 20170913084458
fail.png
In this screenshot the pink particles are being emitted from the torus via a wetmap (of the blue particles), but i can only see the pink when I reset to frame zero.

I tried caching the wetmap and using the bitmap sequence as an input for the emission,.. but that doesn't work :(

Is this setup possible?

Re: Can I use the wetmap as a texture for an emission layer?

Posted: Wed Sep 13, 2017 12:37 pm
by Thomas Schlick
Hmmm. It should be possible to use image sequences for emission, but I have to check out myself. I hope it's not a bug, but maybe just don't remember correctly. Btw, but I won't be able to test that before Tuesday. Sorry.

Re: Can I use the wetmap as a texture for an emission layer?

Posted: Thu Sep 21, 2017 1:04 pm
by Thomas Schlick
I've tested the emission from images sequences and animated shader, but unfortunately only the first frame will be used, the rest is simply ignored. Sorry for the inconvenience and thanks for pointing us to this issue.