Geometry and the Fill Emitter
Posted: Thu May 03, 2018 5:00 pm
I was hoping to get some clarification on how scene geometry needs to be prepared in order to be recognized by the Fill Emitter. While some procedural objects such as spheres and cubes are recognized automatically, others seem to need some alteration, and some don't seem to be recognized at all. For instance, a Cylinder at the default settings will not be recognized, but if you add a fillet to it, it will be recognized. A MoText object will not be recognized at the default settings; adding a fillet doesn't help, nor does making the object editable and connecting the geometry. Any advice in terms of getting any object to work with the Fill Emitter is greatly appreciated. Thanks!