Page 1 of 1

Meshes appear many meters from particles when built.

Posted: Thu Feb 07, 2019 6:49 pm
by Matt Latreille
Hello. When I build a mesh, it appears several meters from the simulation. I've had this problem for about a year now, and I simply move the mesh into correct alignment manually afterwards. I have some time at work to resolve this now, so I'd like your help in eliminating this annoyance. It happens in every simulation I do without exception (regardless of the scene). The problem isn't new. I recall the same thing happening when I tried a Realflow demo almost ten years ago. I've updated my version of Realflow to the latest, and I'm running Windows 10.

Re: Meshes appear many meters from particles when built.

Posted: Fri Feb 08, 2019 1:17 pm
by Christian Zuppinger
Hi
I have seen this problem before here with the RFC4D on Apple. I wonder if it is related to moving around the emitter and something is not updated? Does this happen even if you leave all elements at the initial default position?

Re: Meshes appear many meters from particles when built.

Posted: Fri Feb 08, 2019 3:24 pm
by Matt Latreille
Hello. Yes, my scene is built at the origin. I'm not moving anything outside placing my emitter and resizing my k volume.

Re: Meshes appear many meters from particles when built.

Posted: Mon Feb 11, 2019 10:18 am
by Christian Zuppinger
Ok, I can replicate the following: when I move around the emitter and go back to the start of the timeline, then the particles and mesh form together, as they should. If I manually move around only the mesher object, then the mesh will form offset/shifted from the particles. This is odd, but on the other hand... is there any reason to re-locate the mesher object? If you move only the emitter, it seems to work fine.