how do i use the viscosity channel for shading through rfrk(MR) in maya. Every time i try to use the viscosity channel it crashes. this is for hybrido domain. i am working on a file which requires spatial viscosity.
I know that through graphs i can save the viscosity information(vdb), but how do i use it in maya for shading?
viscosity channel for shading in RFRK for maya
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